Neat point of twin-stick history. Really incredible how the paradigm of constant positioning and dealing with enemies that all want to murder you while you desperately look for safe spots to manage all the distinct enemy types persists all the way since its creation.

Albeit, still monotonous to really attempt to perfect past the first hour now, although how far we've come on the genre definitely holds a lot of the blame for that. What doesn't is how painfully flashy the art and colors are, with not exactly the accessible and perfect sprite stuff you see in Pac-Man and Donkey Kong. Really more of a game that makes you quickly appreciate or at least learn how exactly visual feedback and cohesion is kinda something that's super important to have.

Definitely the age old wear I expected walking in, but hey at least it'll look good in a museum!

(made it to wave 32, in case anyone is curious)

Reviewed on Dec 12, 2020


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