I'm afraid that after giving this game a chance for a while, I just kind of don't really like it? I find the tone and aesthetic actively unappealing, I'm not interested in some schlubby family guy reject dreaming about consumption, and the music was generic "lo-fi beats to study to". The obvious comparison for this game is Rhythm Heaven, and while there's obviously no reason it had to be aesthetically similar, the music in the latter is far more varied and memorable beyond just facilitating the rhythm games.

The gameplay isn't as objectionable but I do still have some complaints. For one, the presence of hard modes encourages you to play the games twice in a row even if you're perfectly successful, which is kind of tedious. In terms of specific levels, I particularly disliked Work, where you had to react to certain sound cues with the correct button, but the sound cues blended into the background music which make heavy use of similar sound effects. I only got through it by following the visual cues which isn't ideal for this kind of game. I also didn't like how Money relied on either visual cues or 3D audio, which is not so much a musical skill so much as a tech check ("are you wearing headphones?"). The presence of multiple call-and-response games disappointed me too, I find that style to be kind of boring, and again they primarily test things other than rhythm or musicality, which I feel should be the focus.

Reviewed on Feb 11, 2023


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