Shovel Knight and its subsequent campaigns account for some of my favorite 2D platformer experiences ever. The allure of that level of quality applied to a roguelike was strong enough for me to give Shovel Knight Dig a try, and while it maintains the quality of the gameplay, I think it suffers greatly in the roguelike department. In the several hours that I played this not once did I get an item or meta unlock that made me go "oh cool, that seems strong!" Which I feel like is necessary for a roguelike to keep my attention. Add onto that the fact that each zone does not have much variety, and the levels aren't as meticulously designed as the levels from the source material, and this just doesn't work for me.

Great sprites and music tho

Reviewed on Jan 23, 2023


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