definitely feels like a former game jam game in the sense that there's a neat core idea here and a neat core aesthetic here but none of it is refined to a sheen or tied adequately into itself.

i could get by without a map just off of memory and i got used to the movement and combat to the point of even the final battle being trivial, but none of these things felt particularly good in action. nothing really reached a point of feeling like it clicked, and none of it quite stuck with me, not helped by the aesthetic not at all being pushed as far as it could have been.

it was still fun, of course, and for the most part i had a good time (especially doing the many many sequence breaks the game allows), but there's a lot still missing here that i would hope the developer feels encouraged to pursue if they make a second entry or some other game in this vein. this is an expanded and cool proof of concept but there just needs to be more time put in for something like it to truly shine.

Reviewed on Oct 08, 2023


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