I think what makes this good was already in Divinity 2, and the problems with that game are also here, so there is not a significant improvement between these two.

The philosophy of focusing on a gigantic world with millions of mechanics is risky, and is paying off for Larian critically and commercially (and rightfully so, these games are excellent).
But in the end, the simpler mechanics all feel extremely janky. I had the expectation that from Divinity 2 to this, they could have delivered more polished mechanics in combat and interactions with through the world, but they are worse. During Act 3 I was a little burnt out from the game due to bloated encounters with an absurd amount of enemies and janky navigation through trap filled locations.

But, the game is very very good, and I'm happy for the developers with the absurd success, which I think it should have come before with Divinity 2.

Reviewed on Aug 25, 2023


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