In the sea o mediocrity that is video games stories and writing, Disco Elysium stands so high above almost everything else that makes you reflect if video games are a capable medium for certain types of stories. I really appreciated the more mature subjects adressed by the game and not in a "oh this is a big boys game" type of way that usually taints these kinds of dicussions related to vídeo game stories. One of the merits of disco Elysium is in giving you the choice in how to handle some topics that are always avoided in mainstream releases, and this role playing aspect of the game was the highlight for me. I was a little disapointed by the conclusion of the central mystery, but the journey to that point is what counts and is really well done.

As a player i am personally much more invested in gameplay/mechanics driven experieces than story driven games. I think vídeo game narratives can be so much more than text (lots and lots of it in the case of disco Elysium) and dialog between the characters, or the internal dialog of the main character. Mechanically the game does not offer much. Although obviously limited by the type of story being told, you essentially do nothing more than explore the enviroments and talk to other characters while selecting a few dialog options. I was very interested in the story and the interactions, but it was a boring game to play.

Reviewed on Jan 28, 2022


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