A nice little adventure game marred by some poor design choices regarding enemy combat. Most enemies are incredibly easy to fight, but some are way overturned. Short windups and very heavy tracking make bosses like Betty and The Last Lord of Doors feel really cheap. It wouldn't feel as bad if the health system wasn't so punishing. "Soulslike" does not mean "just don't get hit," but that's what the endgame bosses devolve into. I wasn't completely thorough, but I did look around quite a bit and I was unable to upgrade either my health or magic. Not having a world map did not encourage me to explore, and I also did not feel like backtracking to previous areas just to scrounge for an extra health point. It would have been nice if each boss had given you a health crystal so that by the end of the game most players were guaranteed to have at least one additional hit point. It would have made the last couple bosses more tolerable.
The music in this game was surprisingly really great. Lots of memorable pieces like The Gravedigger's Heart, which will honestly probably stick with me as one of my favorite game compositions. The art style is clean and the puzzles and navigation of new areas felt rewarding. The artificial difficulty felt pretty arbitrary to try and extend the playtime of the game or force it into being considered a "Soulslike," which it really isn't.
Overall, it's a nice and polished experience.

Reviewed on Jun 23, 2023


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