Sonic as a pure platformer supported by a meticulous roll and physics system with genuinely punishing and challenging level design was a treat to go back to with friends on a VC race. It's easy to get pissed when Green Hill sets up the expectation of a speed game, but I think as soon as you disengage that train of thought, the rest of the game really opens up. Timing your movements, making razor-sharp air adjustments, rolling as offensive and defensive tools - this is the shit that conquered the American market and installed multiple new vectors to the platformer genre. I don't entertain the usual overhype of Sonic being this momentum-based speedrun juggernaut, but those moments of rhythmic pinballing are total magic. Absolutely stellar, rewarding, empowering experience, and maybe even a bit better than Sonic 2 in some spots.
But there's Labyrinth zone so, who can say one way or another.
But there's Labyrinth zone so, who can say one way or another.
5 Comments
Some say Nightblade is still in Labyrinth Zone to this day (he is still in Labyrinth Zone an hour later)
labyrinth is like fine for the first two acts all the zones are fine for the first two acts
You all got the weatherby curse, none of you will be saved
I love Labyrinth zone, I'm with you there Hattori.
Hattori
1 year ago