Actually fairly novel and cathartic - and kinda uncomfortable too? something about games where you control inanimate objects in traditionally human-led settings makes me feel uneasy. Reminds me of Devilish on Genesis with its whole 'prince and princess turn into breakout paddles' gag.

But it burns all its goodwill by mixing like 3-4 terrible maze levels into its otherwise sober pot of linear bouts. Then it burns it AGAIN by giving you a 15-fight boss rush that takes up nearly HALF of the game's runtime and gives you NO opportunity to get more powerups between them. It ain't easy to die in Somer Assault, but if you somehow do (like I did), you're in for excruciating battles that amount to spamming safe spots or milling your lives in a damage rush.

Soundtrack kinda slaps at least, I love the PCE soundchip but lament how few games on the platform use it well. The wave modulation has very YM-like qualities in the right hands, and I love the glassy, astral rhythms pulled off here.

Reviewed on Jan 29, 2023


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