Drenched in "SO RETRO"-isms to the point of being indistinguishable from 99% of other budget indie 2D platformers, but the self-incestuous use of gamedev shortcut design feels totally appropriate to AVGN's doltish comedy language. Borderline gamedev tutorial tiers with how often its challenge boils down to cycle-based killboxes on sines and orbiters. Incredibly analogous to Rolfe's own B-movie practicals and direction choices, though the charm doesn't translate to gamedev and the player experience as well as these choices to do a motion picture audience. Exactly the kind of game an AVGN tie-in aught to be, nothing more or less.

Reviewed on Apr 13, 2023


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