3 reviews liked by MajorJohn


Predictable twists, fourth wall breaking gimmicks work more as a cool novelty the first two times but is not deeply utilized during the narrative. This is not the great game it's being made out to be; it's a rather bland supernatural detective story, and any time you think it would actually go to unexpected places, the game shows that its just a superficial piece of mystery fiction, as the plot goes the exact way the player thinks it will.

It’s pretty amazing that even after making a game that did a really job adapting the source material along with having most of the voice cast come back to reprise their roles, you somehow made a game that feels like it has nothing to do with Adventure Time outside of having the characters and some references.

So here’s the thing. I was gonna go off on this game for its lackluster job of adapting the show’s style of humor, it’s repetitive dungeon crawling gameplay that gets old after a few floors, and its super grindy progression system. But my PS3 froze up and when I turned it back on my save file got corrupted and I lost 3 hours of monotonous gameplay, meaning I’d have to start allllllllllllllllllllll over again. I said fuck that and turned the game off.

I wanted to be nice to this game since the last time I played it was when it first came out, but no 13 year old STRM was right this is still as bad as I remembered

This review contains spoilers

i love suda51’s aesthetic to death, and he is truly showing his whole ass with this game as far as his influences/taste/proclivities are concerned - i too love pro wrestling and anime and punk rock and otaku shit, so this game really speaks to me on that level. i also respect and enjoy what the game is going for with its story and structure, i love the art style and i really enjoy the characters and general vibe of santa destroy.

but… this just feels like absolute shit to play. this is, in some ways, the point - suda and grasshopper are seeking to perform a meta-commentary on the tedium/repetition of playing games, which comes across fairly well.

the problem with this approach is the ‘spec ops: the line problem’: even though you’ve included something in your game with the intention of commenting on it, at the end of the day you’ve still included that thing in your game. with spec ops, that involves the game commenting on how awful the mass murder enacted by the ‘heroes’ of military shooters by having you do a whole lot of murder in a military shooter. here, suda and grasshopper have made a game that is frustrating and repetitive to play as a way of commenting on video games as a form, but it’s also still another frustrating, repetitive video game.