13 Sentinels: Aegis Rim is a phenomenal game, an exceptionally unique method of delivering a story that I've never seen anything close to and probably won't again. It manages to strike a balance between the story and combat sections as well, by having smooth transitions between the two. Both modes reward the other with unlocking story sections as combat rewards or gaining upgrade points for the combat section as you complete story sections. Both modes also help filling out the lore section in their own ways too. With the combat granting you mystery points to unlock lore secrets and those said secrets get updated as you continue the story.

STORY
As said above, it's incredible. Normally a story with this many twists, turns and moving parts would be a convoluted mess. But because the game let's you digest a vast majority of it at your own pace and in your own order, it's a much better experience. There are helpful features like the lore menu, the thought bubbles let you review all details so far when you come back to a character you haven't played in a while. Same with the progression/route split map you have available to you. Showing you what path you've taken and what possiblities you have left to explore.

With 13 characters to play as, most having pretty long and branching stories. Once you get out of the prologues, it certainly gives you a bit of choice paralysis. However, once you dive in and get the ball rolling in whichever way you want, it feels much less overbearing. Everyone's order and experience will be different, for me I was just choosing whoever I felt like for a while, then toward the end I went in an order to polish every story off when they were close.

Each character story gives you glimpses into others, you get to see story events from each character's perspective and what led them there. The numerous mysteries get more and more clear with each character you play as. Something that appears mysterious in one character's story you learn about in another. There are many events and NPCs characters that act as points of consistency and familiarity between stories. So no matter what order you go in or how confusing individual stories may seem at the time, these elements keep things balanced and tethered, providing a sense of order to the chaos.

The actual main story content itself is great too, many different eras to explore and travel through, each with their own Characters and environments. Some characters are at home and comfortable in some eras, but out of their depth in others. Looming threats and mysterious plans are always lingering in the background. Each character embarking on their own journey to do their best to unravel mysteries, prevent disasters and save the people they care about. Each story converges on a final confrontation where everything and everyone comes together. There are tons of interesting concepts to explore and think about as you play the game. I was pretty much always engaged in what was going on, this game keeps the player interested perfectly due to each character story having something keeping the story fresh and individual to theat Character.

COMBAT
As I said at the beginning, the combat portion is symbiotic with the story, playing one benefits the other. There are smaller, but still kind of important story beats, mainly character interactions that occur uniquely during these combat maps. Just like with balancing each character story in the story mode, you can balance your time however you want between combat and story. Big riskier to prioritize combat as the story rewards you with a lot of upgrade points, but you could probably play combat mostly solo and do fine.

Now admittedly, the combat portion of this game is not a genre I'm familiar with. Barely even know how to properly label it, feels like a big blend of real time/turn based elements in a tower defense/mech kind of game. My poor analysis of it aside, it's pretty fun. Not super in depth, I could monkey brain through most of the maps. But the depth is there if you want to get invested. Each character has their own mech or Sentinel, and while multiple characters may share a model of Sentinel, so their core abilities and specs are the same, they each have their own individual abilities and skills to unlock to make them distinct.

Difficulty wise it felt fine overall. I played on normal, as I do almost every game for the first time and it was good. No maps were super annoying, got an S rank on a majority of maps. Only failed a couple times towards the end. Last couple maps are pretty tough, but I wasn't exactly micromanaging for the most optimal deployment roster or strategy, so someone with more patience would probably have an easier time. A couple maps lagged a slight bit on the switch version due to having tons of enemies, but it wasn't bad at all, very minor frame dropping that's it.

I definitely think the combat mode is much weaker than the story mode, but it's still good. Just isn't the most in depth or visually impressive I've seen. But I'll reiterate, it was fun. I greatly enjoyed spamming missile barrages at large groups of enemies. Very satisfying.

CHARACTERS
I love the cast of characters in this game. Didn't dislike a single one, following each of them through their own journeys and seeing how they interact with one another was great. Each character's story is unique in terms of presentation and the themes within them. Some are more linear while some are more chaotic, and these distinctions are relevant to their story and how they fit in to the overall arc.

Don't want to get too long winded, but I'll give a bit of time and thoughts to each protagonist, what I like about them and how I feel they're unique. I won't try to outline each relationship unless it's a big part I like, cause that's kind of a mess.

Juro Kurabe
Juro feels most like the "Main Character" of the story, though I don't like describing him as that. Lots of main plot stuff ties to him in big ways, and his deliberately blank and easily accommodated personality I feel makes him the best at sympathizing with the player in the aspect of "experiencing these mysteries for the first time". Like I said, this is done purposefully as it ties in to his story about memory and identity which works really well.

Iori Fuyusaka
I feel Iori's character is unique as you find out much about her in other stories, more than the other characters. Her solo story is still good, she does her best to adapt to the mysteries of the game as a seemingly normal girl and her ending I thought was pretty impressive.

Shu Amiguchi
Your standard ladies man character on the surface, his personal life has some interesting depth to it, he has some fun dynamics and he ties in importantly with some of the bigger plot elements as well, which I found quite interesting about his story.

Tomi Kisaragi
Probably toward the bottom in terms of my opinions on each character, but still great. She has a great dynamic with Nenji, probably one of my favorites in the game, and her story fits in to a few important places as well. Just didn't love her solo journey as much, though it has good moments.

Megumi Yakushiji
I think Megumi has one of the most curious stories in the game, which is saying a lot for this game. Her role felt especially mysterious and unique, even while being the most linear path of of all of them. Also she gets to talk to Fluffy who is great.

Takatoshi Hijiyama
I'll do my best to set my bias for Kaiji Tang, Hijiyama's voice actor aside. But his story is still great. He interacts with one of the most important NPCs in the game, Okino, the most out of any character. They have a great dynamic with each other, both story and entertainment wise. Hijiyama is just a personality type I really like, he's lots of fun and pretty funny and badass. His perspective as a 1945 era character is great to watch too.

Keitaro Miura
Keitaro is an interesting one, in a convoluted way he has a big presence in another story, but I won't spoil that. But in his own he's still great. A fellow 1945 fella like Hijiyama, his more reserved personality than his makes him interesting in his own way. His role and duty as a soldier of Japan bleeds in to his controlled and helpful personality.

Ei Sekigahara
Another member of the memory based story club like Juro, his story focussing on unraveling a plot with his limited memory is quite interesting. Feels like a detective story, as some others do as well. He definitely feels the most in danger along with another character, so that adds a bit of tension to his story.

Ryoko Shinonome
Might be my personal favorite, last member of the memory based story club, but man does it really hit this time. You feel the struggles she goes through with her damaged memory, I played her story kind of late in the line up, so I imagine if you do hers earlier you'll feel just as lost as she does, which is great. But what I love most is how her plot affects the players gameplay and experience. It isn't a super game changing element, but it's a constant presence that effects how you go about her story decisions. Loved that pill element a lot.

Nenji Ogata
The classic pompadour sporting delinquent, a tough guy that doesn't have too many positive relationships. But he surprisingly goes through an especially sci Fi journey. With his story primarily revolving around being stuck in a time loop. A loud mouthed delinquent was certainly not who I was expecting to go through that kind of story, but it works well. His ending is definitely one of my favorites.

Natsuno Minami
Probably my second favorite story. Natsuno is a very fun and entertaining character, and her NPC pal BJ, a robot, was great to add to her dynamic. Natsuno's already zany and sci Fi loving personality worked well as she feels the most on her own for most of her story compared to other characters. Her story has I think the best emotional moment for me as well.

Yuki Takamiya
Yuki, a no nonsense brawler tough girl, being the detective story of the game was great. I loved following her investigation, definitely a unique perspective for both the game and detective genre. Aiba, an NPC accompanying Yuki on her investigation, is really funny and has an interesting plot of her own. Yuki's dynamics with Natsuno and Shu are also great.

Renya Gouto
Renya is interesting, for everyone else you're mostly unrestricted as to when you can do their story, Renya works as the last story you experience. His plot is linear and it's mostly just typing up loose ends, but I feel he's the character that's most interesting outside of their solo mode. He's always mysterious, always has an agenda of his own and always present. Definitely wish you got to walk around with him more.

OTHER STUFF
OST, was great with some real bangers, Deoxyribose, Isoleucine and Seaside Vacation being my favorites.

Voice cast was great, played in English. Liked every voice. Kaiji Tang bias was strong with this game sorry :(

Art and designs were cool too. Loved all the main character designs and artwork.

Game's visuals were pretty cool in the environments in the story mode.

Lore/information menu is a feature I am quite thankful for, just like in Triangle Strategy.

CONCLUSION
Yeah, amazing game. Nothing was ever too messy or convoluted in the story, nothing was ever too annoying in the gameplay. Such a unique experience, definitely recommend for anyone who is interested and loves video games as a medium.

Reviewed on May 22, 2022


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