the N64-inspired visuals have their charm, the basic movement and platforming feels solid, and any attempt to do a 3D third-person Metroidvania (still not a very common genre) has my attention, but once you progress past the tutorial areas and start getting into the open areas, it just gets more and more tedious to find your way around. Yes, an automap was recently patched in, but it's an incredibly bare-bones one that only shows what room you're currently in and which rooms you've visited previously, not your orientation/position within the room or any significant items/obstacles. I'm sure that memorizing room layouts or having to draw your own map appeals to some people, but it's definitely not for me; there's a reason that having a reasonably detailed automap has become a standard feature in this subgenre. Might come back to this if a better map system ever gets patched in, but otherwise, it's simply not my cup of tea.

Reviewed on Mar 14, 2024


Comments