Attractive "voxel" visuals, and the world could use more games inspired by Paper Mario, as well as more RPGs that take less than 10 hours to complete. Unfortunately, in the early hours, you're mainly pixel-hunting for items or backtracking from one fetch quest to another, when you're not in combat. On that front, combat balancing is way off from the relaxed, silly adventure-RPG it feels like the game is trying to be; enemies have far too much HP and do too much damage at a point in the game where you can't even buy healing items, meaning that even the lowest-level enemies take several times as long to defeat as they should unless you grind. Just a simple patch or two adding difficulty settings or rebalancing the combat would have made the game significantly better, but as is, I can't recommend it even with a walkthrough handy.

Reviewed on Aug 16, 2022


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