More or less a lower-budget, shallower, more repetitive take on Doom 2016/Eternal with the addition of a rhythm gimmick, and while that’s fun enough for a few hours, it didn’t prove enough to sustain my interest for the entire campaign, even given its relatively short length. Also really not a fan of finite continues or the lack of any mid-level autosaves, features which are present here even on the lowest difficulty setting (granted, this fits with the overall score-based, leaderboard-focused design approach, but why force that on players who just want to play through the campaign from beginning to end?).

Admittedly, I did suck at the rhythm aspect and used the Rhythm Assist feature (all your actions are always on beat, and failing to press the buttons in time only means the difference between “good” and “perfect”) for most of my time with it; players who are better at rhythm games may well find this one more engaging.

Reviewed on May 04, 2023


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