A pretty fun set of core mechanics that combine Tony Hawk-style extreme sports with Max Payne-esque bullet-time shooting, and with great art direction to boot. unfortunately, the actual game that Roll7 built around all that is rather lacking; it fails to significantly iterate or expand on its core mechanics much beyond the first few stages, even with a few new weapons, and levels are too long, with their repetitive level and encounter design getting stale awfully fast. I also found the most basic enemies to be the most fun to kill, which is kind of a problem for a shooter, and the game only intermittently lands the feeling of flow that should be so essential to such a combo- and score-driven game.

Maybe it’s just that I suck at it, but it’s ultimately not for me; still worth checking out just to play around with the mechanics for a few stages, but I’d only recommend it on sale.

Reviewed on May 22, 2023


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