I love anything megaman, especially the x and zero series, but I've never spent that much time on the classic games. Still, when this game was announced I got so excited, as it meant the posible modern return of classic megaman (with regular new releases), and maybe even x9?
Years have passed and we only got xdive and some collections...

Oh yeah this game is great. I remember playing the demo a ton back then, but due to life stuff I left buying this in my to-do list. Fast forward to nowadays and megaman 11 gets added to ps plus. Finally it was time and I went all in, aiming for 100% and the platinum.

At it's core it's just another classic megaman game. It doesn't really change the formula or reinvent the wheel. For me that is a positive... the challenge is still there, the room to room stage layout, enemies strategically placed so you fall into death traps or bottomless pits... it's an authentic classic megaman game.
The big new thing/gimmick is the gear system, and in my opinion it's such a great addition. Slowing down the game can be used by casual players on easier difficulties, making the game more accessible, but don't get me wrong, speed gear does not make the game easier.
Without speed gear this has to be one of, if not the hardest classic megaman. The game is way faster overall and I had a hard time getting used to it. Using speed gear all the time is the (intended) way to go.

I had 3 playthroughs on my way to the platinum.
-My first one on normal, where I took my time and enjoyed the game a ton, without having a hard time once I got used to the game's quirks.
-The second one was the sub 1 hour speedrun... and I did it without buying upgrades. I'm not really a speed guy so this playthrough really pushed me and my execution to the max. It was incredibly tense and at the end my time was 59:52... yeah.
-My final playthrough was beating the game on superhero difficulty. By comparison this was extremely easy, even if the game didn't have health drops and everything was noticeable faster, I could just pop an e-tank or w-tank anytime.

...but I wasn't done... I still had one last challenge to get 100%. A gauntlet created by the evil mastermind Dr. Light.
Dr. Light's challenge took me a whole day of slowly pushing and getting further and further. It's 30 stages of pure evil. You just can't fuck up too many times or you're done.
Beating this challenge felt so satisfying. It had a hidden time limit that I got close to because I paused so much at the final stages...

So yeah I enjoyed my time with mm11 a lot. It's not perfect and, honestly, I don't think it's worth full price (it's a short game and aside for the Dr. Light one most challenges suck, it's really "light" on content heh), but the megaman formula works and this game sticks to that. Oh and presentation wise, the soundtrack is surprisingly mid, which is weird for the franchise. The graphics are... alright. Megaman looks kinda weird but I get that they were going for a "cartoon" look. It's kind of paradoxical, like it feels like capcom tries to market megaman to a younger audience, when the games are quite old school ruthless. I doubt small kids can beat even a single stage.

Reviewed on Mar 22, 2024


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