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MarvelousMax finished Cyberpunk 2077: 2.0 Update
Started writing down some points to make a review from, but why not just post the points? In total, disappointing. I definitely did not have hype like people did before the original release, but I had just expected something more special. Still had fun, so not a terrible score.

+ Cool (and beautiful) world
+ Looks great
+ Good characters
+ Nice premise

+- Pretty nice skill tree, but multiple levels for another 10% always feels bad
+- Driving doesnt feel fast but decently smooth, vehicular combat is very easy
+- Characters leaving you voicemails during the credits is nice, but some seem disjointed from the ending I chose?
+- Skill system being separate from perks and ability scores is interesting, but expgain for those quite slow, and for for instance netrunner it would be best to just ping every random npc you can while walking around to get the exp going.
+- Clothing stats were mostly moved to cyberware, but then some items still have a slight stat on them, and theres a purely cosmetic slot too? Why both these systems?

- Boss fights suck big time
- Very little incentive to delve into the game's systems, as normal combat is super easy (played on hard). Cyberpsychos are the only inbetween early on, but quickly also become 2-shots.
- Terrible decision to only have 1 quickslot for all grenades, cyber abilities etc. Limits combat variety.
- Gun description is really vague. I slotted out a new gun because it had good stats, but it turns out it shoots two bullets at once (with terrible accuracy for the second shot due to recoil), which wasnt mentioned anywhere?


9 days ago


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