Maxdebates
Metroid Dread 2021
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
15h 0m
Days in Journal
5 days
Last played
March 12, 2024
First played
December 24, 2021
Platforms Played
Library Ownership
March 2024
|
12
4h 30m
Finished
|
09
7h 30m
February 2024
|
27
Felt it been long enough since I played this to warrant revisiting it. Choose 'Hard' difficulty this time round, and oh boy; I've died at least half a dozen times already (not including EMMI encounters).
Oddly, I seemed to recall the game looking better when I first played, and that was on the same TV I'm currently using. The visuals don't look terrible or anything, but it's the models are more designed for the zoomed out perspective the game plays at, rather than the close ups frequently in cutscenes.
Speaking of, found the structure of the opening really confusing. The game jarring cuts from Samus descending towards to the planet to her immediately being unconscious. This may've had some purpose if they withheld the knowledge of what transpired until slightly later, but instead you get a flashback to the entire event literally seconds after. Would've it have been better if they played through the events chronologically and built the suspense up to meeting Raven Beak? perhaps follow it up with an unwinnable boss, giving us a taste of Samus' full strength while showing how outmatched we are. Definitely an odd choice.
Enemies tend to kill me in 2-3 hits, if not one, so I need to play more attentively. Though you recover most of your energy through counters, which kind leads me to just using that one move since it's the more rewarding.
Oddly, I seemed to recall the game looking better when I first played, and that was on the same TV I'm currently using. The visuals don't look terrible or anything, but it's the models are more designed for the zoomed out perspective the game plays at, rather than the close ups frequently in cutscenes.
Speaking of, found the structure of the opening really confusing. The game jarring cuts from Samus descending towards to the planet to her immediately being unconscious. This may've had some purpose if they withheld the knowledge of what transpired until slightly later, but instead you get a flashback to the entire event literally seconds after. Would've it have been better if they played through the events chronologically and built the suspense up to meeting Raven Beak? perhaps follow it up with an unwinnable boss, giving us a taste of Samus' full strength while showing how outmatched we are. Definitely an odd choice.
Enemies tend to kill me in 2-3 hits, if not one, so I need to play more attentively. Though you recover most of your energy through counters, which kind leads me to just using that one move since it's the more rewarding.
2h 0m
Started