Really this should lose points for me having to generate three seeds before I got one I was skilled enough to complete, but that was (probably) a skill issue, so I’ll let it pass.

Personal advice is to keep sword and morph ball set to early, just to keep the two most frustrating issues resolved, and to download a copy of the seed info for if you get truly stumped on where one of the two most essential items are (varia suit and lamp). Beyond that, just go wild. Zelda becomes an exciting open adventure where you’re tearing your brain apart trying to remember where every chest is, to the point of going from noble hero to a manic treasure hunter. Super Metroid transforms from sequential exploration of areas unlocked by abilities to the game everyone already treats it as, this perfect set of sequence breaks and clever workarounds so that you can get anywhere at all, and scrabble a reward or two out of some truly wibbly acrobatics.

You will, by the way, become an expert at wall jumping this way. I never had to in the original, so wiring that split second timing between direction and jump button deep into my brain sent me straight back to the high single digits, age-wise, marvelling at strange space creatures trying to teach me something I couldn’t quite understand.

The team who built this randomiser deserve all the love in the world, especially for the aesthetic choices available for your characters. I opted for Mega Man X in both settings because I’m a huge mark for the blue bomber, but knowing you can be Sans Undertale is a nice feeling.

An essential game to play for fans of either game, and I’m delighted I got through it.

Now to play it again and again on different seeds. Maybe I’ll suck it up and let the sword and morph ball be wherever.

Reviewed on Nov 17, 2022


1 Comment


1 year ago

I never even knew about this, I'll have to check it out