I've been hearing praises for this game for years already and now finally beat the PSP port. It's a solid indie game and I can see why it's so loved.

While the gameplay is really simple, it's been executed beautifully. Some people don't like the floaty jumping, but I personally don't mind and it's fun to explore around trying out where you can actually reach. The game also has a wide variety of weapons serving different playstyles, but you'll do well using just one or two of them during your whole playthrough. It also has some metroidvania flavor with gadgets and powerups you can use to reach places not reachable before, but these are often just sidemissions and are not required for progression.

The game is also mostly on the easier side if you play casually. Some of the bosses can get challenging, but they are often generous with pickups to refill your health and weapon xp, so you never feel completely helpless. With the normal ending, I never really felt challenged until the final bosses. Going for the true ending is a whole another story and the difficulty ramps up considerably, but you still don't feel like it's unfair. Ever challenge can be beaten with knowing your moveset and careful tactics.

This game also features a rather complex story and a beautiful soundtrack. The story is mainly told through dialogue with the npcs and you don't really have to fill anything in yourself, just play the game and focus on what people are telling you to uncover the mystery. While I appreciate "show don't tell" style of storytelling better, this type of serves it's purpose well enough and does it's job. The characters have all been made well and are interesting and I can't say I remember any boring cutscene and I was invested in the story fully.

It's a good game with a great cultural impact. If you haven't played it already, I can well recommend checking it out.

Reviewed on Mar 24, 2024


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