The normal Zelda formula is tried and true, even on GBA. I really liked this game from the start. The combat, the movement, imaginative enemies and even the main gameplay gimmick are all almost all well implemented and used to offer an enjoyable adventure. Shrinking in size for puzzles and dungeons is generally an underutilized idea in video games, but the Minish Cap does it well. One of my favourite moments in the game was in the first dungeon, when the boss of the dungeon was just a normal fodder enemy, but you were smaller in size so it actually became a challenge to dispose the guy. The rest of the game mostly passes the bar easily as well, the rest of the dungeons are a breeze to get through and while the last boss is a bit on the easier side, I still can say I enjoyed myself with this game.

The only minus I have to give is the kinstone system, the game's other little gimmick. I don't like it. At first, it might seem like a novel idea, but soon it becomes clear that outside of the main questline, most of the required kinstones are randomized and the reward for getting these kinstones are just rupees and more kinstones so the payoff isn't really what I could call great. It's mostly fine enough, but really irks you if your progression in a sidequest is locked behind a random kinstone you just don't have with you at the moment. I was in a situation like that and it wasn't fun to try and look for the right thing that drops randomly to progress.

Outside of kinstones, it's a great Zelda adventure. I like it on GBA because you can just pick it up and lay it back down easily.

Reviewed on Apr 12, 2022


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