So far for the duration of time that I have been on this website, I have talked about a handful of the good Sonic games, some of them that many consider to be some of the greatest of all time not just in the series, but of all time. Even if I haven’t been extremely positive about a particular game in this series so far, it hasn’t really been too negative either, just more so indifferent about the kind of game that it was (cough, Spinball, cough). But you know what, I think it is about time that I stop being nice to this spikey cracked-out rat, and it’s finally time I start being mean to him and his series. It was only inevitable, because as many Sonic fans know, for all of the good Sonic games that were available from this series, there are five more shitty ones just around the corner. However, I don’t feel like picking on one of the obvious targets like Sonic Drift or Sonic Labyrinth… not right now, anyway. Instead, I wanna go after another forgotten title in the series that most Sonic fans aren’t aware of: SegaSonic the Hedgehog.

This was a Sonic game that was released pretty early in the series’ lifespan exclusively in Japan for the arcades, and one that I have been wanting to try out for a very long time. I do remember playing on the actual machine of the game at one point whenever I went to the Galloping Ghost Arcade (which by the way, if you haven’t been there, do yourself a favor and go there ASAP, because it is the best modern arcade I have ever been to. Tell them that Mega sent ya), and from what I remembered, I liked it enough, even if I was annoyed by some certain aspects about the game. It has been a long time since I played it there, so I decided to check it out on the Mame emulator, and once I did play it, I came to a very stunning revelation… it fucking sucks! Granted, there are plenty of admirable qualities that the game has, and I do like a lot of the things it is trying out, but it manages to trip and fall right on its face when it comes to its execution, and becomes an annoying chore to sit through.

The story is pretty damn average, where Dr. Robotnik kidnaps not only Sonic, but also newcomers Mighty the Armadillo and Ray the Flying Squirrel, and entraps them on an island, so it is up to the three of them to escape before Robotnik can take them out, which is a fine enough premise that I can get behind, because from everything else the game has, the story would be the least of my concern. The graphics are really damn good, having plenty of cartoony and wonderful animations for all of the characters, accompanied by wonderful environments, which make the game much more fun to look at then play, the music is pretty good, having plenty of great tracks for all of the levels, which also made the game much more fun to listen to then to play, the control is… well, I’ll get into that later, and the gameplay is somewhat inventive for the series, and I do like what they try with it, but not only could it have been done a lot better, but… sigh, goddammit…

The game is a 3D platformer of some kind, where you take control of either Sonic, Mighty, or Ray, go through a set of seven treacherous, yet very short levels, run through at the speed of sound while avoiding certain death at every turn from gaps, obstacles, or otherwise, jump around and break things when you need to so you can proceed forward and avoid death, and stop playing the game, go find a cabinet of Sonic the Fighters, and play that instead so that you can enjoy life. For what we got here, again, a lot of it is very interesting on paper, and I do like a lot of the things that are going on here, but the way that it was presented makes it way more frustrating to play then anything else, and by the end of the game, I was giving Sonic and co. the middle finger in response to their collective thumbs up.

I wouldn’t even necessarily call this game a “platformer” per se, even if there are platforming elements seen throughout, because it is more so a long, multi-segmented obstacle course. For every single level, you will primarily just be running down a bunch of long paths, avoiding whatever obstacles come your way, grab whatever rings you can, and hoping to reach the end. There are no enemies to fight, no bosses to take on, no additional collectables or power-ups to get, nothing. It is just one straight shot from the start to the end, and hey, that can be pretty fun at times. The constant energy the game gives off really does make going through some of these much more enjoyable, which is also helped by the colorful graphics, animations, and the new characters Mighty and Ray, who were pretty neat to finally see in action…. you know, before they would be thrown into the vault for the foreseeable future, only being let back out on a few occasions.

However, then you actually try playing the game for yourself, and you find it is an aggravating trainwreck for most of the journey. For most of the game, you are constantly being chased or hounded by something, whether it be falling spikes from the ceiling, a wave of lava, a falling bridge or whatever, so you have to constantly keep running forward at all times, which is pretty hard to do considering all the different traps and obstacles that you only have a split-second to avoid, and needless to say, you won’t be avoiding most of them. A lot of the problems with the obstacles can be attributed to the game itself most of the time, but then this gets into the one thing that is probably the game’s biggest setback… the control.

Unlike most Sonic games, this game uses a trackball controller, where you will be constantly spinning the ball around to make Sonic and co. go in a specific direction, while also having a separate button to use to jump, and once again, in theory, this COULD work… but then you think about it more and see it in action, and you find out that isn’t necessarily the case. Given how fast Sonic is, you will be zipping around the areas you go through so goddamn much, and given how most of these areas have pits everywhere, you will have a hard time keeping track of yourself most of the time without falling off a ledge, especially in some of the later levels with very precarious bits. Of course, a lot of that is attributed to me using the arrow keys to control this game, but even back when I was playing this in the arcade, I remember struggling with it, since Sonic himself is a little too fast, and also, may I remind you, you have to CONSTANTLY be moving because something will always be hounding your ass!

Overall, despite the wonderful presentation and charm that is oozing out of every corner of this game, when you go to play it yourself, it then proves that under that lovely coat of paint is something that is just unbearably annoying, having very little variety in what you do throughout all the stages, being unforgiving with many of its obstacles, and having a control scheme that just doesn’t work out in the player’s favor. I would only recommend this for those of you who are huge Sonic fans, and you haven’t had the chance to play it for yourself, because if you haven’t, then by all means, give it a shot. You may just end up loving it, but as for me, I would much rather watch it then play it ever again. Also, what kind of name is SegaSonic the Hedgehog, anyway? We all know that Sega made Sonic, you don’t need to remind us of that. What’s next, are they gonna make SegaShinobi, or SegaChuChu Rocket, or SegaHouse of the Dead?......... also, rip Mighty and Ray, because they are probably never gonna be coming back after Sonic Mania Plus.

Game #549

Reviewed on Apr 08, 2024


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