After the original two Alex Kidd games, as well as some BMX game that was only released in Japan, we would soon be getting another Alex Kidd game just a few years later, but not in the way that you would think. See, originally, this was released in Japan under the name Anmitsu Hime, which was based on a manga series that I have never heard of before, but when the thought of bringing the game over to the West came up, it was changed into an Alex Kidd game, because no self-respecting kid in the 80s was gonna play an anime video game, even though many people now practically obsess over that shit.

Because of this, many different aspects of the Alex Kidd series got messed up in the process, such as with plot inconsistencies, as well as the fact that aside from Alex himself, none of the other characters from the previous games appear again. Although, let's be honest with ourselves, you probably don't know any of the characters other then Alex. Anyway, after some time, the game was released in the West as Alex Kidd: High-Tech World.

Seeing as it is a modification of a completely different game, this game is pretty different from the previous games in the series, and as we have learned from Castlevania II, change isn't always the best thing. Yeah, I didn't get into this one too much, and aside from being pretty unnecessarily annoying, I thought it was just... there. I do like the things it tries, and it is pretty unique from all the other games we have talked about so far, but it doesn't get that far with what it offers.

The story is all about Alex trying to get to an arcade before it closes, and not gonna lie, that is the MOST RELATABLE plot ever, the graphics are pretty good, the music is ok, but extremely forgettable, the control is pretty simple, although, interacting with objects in the world can be a bit awkward at points, and the gameplay is unique, and yet, frustrating with how it is executed.

Rather then being a pure 2D side-scrolling platformer, the game is mostly a puzzle-based adventure game, where you travel around various locations, interacting with objects, getting items to help you find the main collectibles you need, and solving puzzles in a specific way to make sure to not get a game over. Not gonna lie, for a series like Alex Kidd, I really like this kind of gameplay idea. Sure, it is almost nothing like the other games, but I have always been a fan of these types of games where you have to explore a world and solve these puzzles in order to proceed further, as they really do provide a fun journey.

In the case of this game, however, it doesn't provide a fun journey. This is definitely a guide game, where you have to find certain items and complete certain tasks in a specific order, because if you do things out of order, or you interact with something you shouldn't, you will lose, which does get pretty annoying whenever it happens. Not to mention, you have a time limit throughout, and you are given a good amount of time to figure things out, but for a game that is moreso about exploring and finding stuff rather than going directly from Point A to Point B, it comes off as almost completely unncessary.

And in terms of the puzzles, most of them are pretty simple, but satisfying to figure out, but of course, there are one or two that can get on my mind. For example, there is a part of the game where you need to take a quiz in order to get one of the collectibles, and the questions you need to answer are all based on either Japan-related things, general trivia, or trivia about other Sega games, and it all just comes off as a waste of time, even if some of the questions are funny just based on their absurdity of being there.

Aside from these sections, they do retain some sections more closely lined up with previous Alex Kidd games, where you move from left to right, defeat enemies, and collect money in one of the sections. As you would expect, for a game that mainly focuses on trying to be an adventure game, it botches up the platforming stages as well. There is practically no soul in these, with you just needing to move left to right and kill stuff, with no unique themes and elements that would be present in a platformer. It feels like it just serves as a way to get you to the next exploration segment, and not as its own unique game section, and it wasn't that fun to traverse through.

Not to mention, it is ANNOYING AS HELL. You do get to throw projectiles to defeat enemies, and they all die in one hit, but the game throws so many enemies and projectiles at you at once, and paired alongside the tricky-as-hell environments, you can't easily avoid all of it, and it gets really bothersome. And since you also die in one hit, you will most likely get hit a lot and have to restart these sections over and over and over again. Like I said, these sections don't last that long, but it didn't need to be this aggravating.

Overall, while I do admire the ideas and elements that this game tries to implement, it just comes off as moreso confusing, annoying, and tiresome rather than fun and investing. I just hope that, as this series keeps going, there is at least just ONE title that I will find to actually be really good. Hopefully, but I'm not gonna hold my breath on that.

Game #139

Reviewed on May 06, 2023


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