It's my opinion that to fully appreciate what this game is you have to be a little obsessed with the whole Mario 64 mythology that has been built up throughout the years. Lost builds both real and fake, never ending reports of players finding eerie and unfitting elements in such a classic game that pretty much always has eyes on it, the rise of analog horror fueling a new wave of atmosphere and nostalgia focused content - everything plays a part in it.

I often see the argument that the new generation of internet users is "making horror not scary", pointing out how the Backrooms now resembles the SCP Foundation and blaming them for the mascot horror trend that has produced some less than stellar cash grabs. While I personally don't enjoy the "personalization AI" theory and many other concepts that are a bit too far off from reality... so what?

I think that, when faced with a company such as Nintendo, who has the tightest grip on what Mario is and how you should be experiencing at every second of their games with the sole intent of fueling more dollars into their bank accounts, the boldest thing you can do is create something that is cringe. Something that doesn't make sense - or rather, only makes sense to you, at a certain mindset and point in time. Become unmonetizable. Make Mario have the hyper realistic bloody eyes if you want. It's your game.

In a climate where games preservation pretty much /has/ to overlap with piracy to be effective, I think making a rom hack like this that takes elements from real old SM64 builds and combining them with fanmade concepts and rumors old and new is fantastic. It's taking this game that is held to such high standards as "the beginning of 3D gaming" or whatever and getting weird with it.

After 20+ stars of playing, it becomes impossible to differentiate what is real, fake, old or new. It's eerie and comforting and nostalgic and innovative and any other feelings that it makes you feel. It can always be "that deep". It's oddly exciting to get to play something that wasn't ready to be shown to you. Some of the maps even kill you after a certain amount of time to prevent you from seeing the unfinished content. I think that's awesome. Games don't come out of thin air ready, they go through multiple iterations and what you get from the store is the cleanest, most sanitized and marketable version.

I think Mario should run through 5 identical castle lobbies until he goes through 3 fake paintings in a row and eventually reaches a huge cake with an equally huge star - which is actually a quicksand trap that kills him instantly. I'm glad someone else agrees.

Reviewed on Mar 07, 2023


1 Comment


1 year ago

I love this review