MelosHanTani
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Completed
Playing
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Time Played
--
Days in Journal
2 days
Last played
August 1, 2018
First played
July 10, 2018
Platforms Played
Was just reminded of this by chance...
I think this is one of the only dungeon crawlers I've ever finished. I played the Japanese release originally. Overall I think I found this to just be a really unique experience that wasn't weighed down by the things that usually ruin DRPGs for me
- equipment requiring readjustment far too often
- stat systems being burdensome - splitting your access to power across 5 or 6 interrelated and boring systems
- levels that are to overexcitedly big or repetitive
Instead from what I remember this game had some strange ability and progression systems. I liked how unique this game felt - not afraid to try some new ideas out, that's what I really value with games - the way each level felt surprising in its structure, and actually used its structure to convey something about the space, rather than just be a boxy and corridor-ridden mess.
The systems too were fun - dying in various ways, using that to get stronger, the ages... I don't remember them ever getting too overwhelming. It might have been interesting how the character ages can play into your strategy as they die/revive/etc.
I think this is one of the only dungeon crawlers I've ever finished. I played the Japanese release originally. Overall I think I found this to just be a really unique experience that wasn't weighed down by the things that usually ruin DRPGs for me
- equipment requiring readjustment far too often
- stat systems being burdensome - splitting your access to power across 5 or 6 interrelated and boring systems
- levels that are to overexcitedly big or repetitive
Instead from what I remember this game had some strange ability and progression systems. I liked how unique this game felt - not afraid to try some new ideas out, that's what I really value with games - the way each level felt surprising in its structure, and actually used its structure to convey something about the space, rather than just be a boxy and corridor-ridden mess.
The systems too were fun - dying in various ways, using that to get stronger, the ages... I don't remember them ever getting too overwhelming. It might have been interesting how the character ages can play into your strategy as they die/revive/etc.