i still don't know how to recruit yoshi in story mode to this day

fun game regardless

probably the best artstyle mario has ever gotten and it's in a dope ass soccer game

my mexican genes are proud of this game

i liked the part where daisy gets in a car crash

i got filtered by air man,,,,,,, no pun intended,,,,,,,

So, I guess I'll just walk through my thoughts on the stages and such.
Metal Man Stage: I heard Metal Blade was a good weapon, so I started here. I think this was probably the best decision I could've made; Metal Blade is fucking BUSTED apparently. As for the stage itself, not the biggest fan of the conveyor belts in the ceiling spikes section and that weirdly tight jump after, but it's pretty much inoffensive otherwise. Metal Man himself is also pretty simple, so I beat him first try.
Bubble Man Stage: Metal Blade kind of trivialized every enemy I had to fight, so all I can mention is the stage design, which is solid enough. Water physics surprisingly are fun to play around in this game and while I do think spikes instakilling you are kind of brutal, they're not too bad... yet.
Heat Man Stage: So, uh, I didn't know that Item-2 was tied to Air Man, so I just went ahead and played this stage without it. As it turns out, I am a fucking gamer because I managed to clear that long stretch of memory blocks based on purely intuition and reflexes first try. Definitely one of the more memorable experiences I had with this game, and probably my proudest? As for Heat Man himself, he was kind of a pushover, I just bubbled him to death and that was that.
Wood Man Stage: Not much of note, Metal Blade killed everything in my path (it helped a ton against those fuckass birds) and Wood Man was kind of a pushover.
Air Man Stage: This was probably my least favorite section of the game... The Air Man platforms are just kind of tedious with the enemy spam and having to wait for the drills. It's iconic and all but still...
Oh, and then I got filtered by Air Man kind of hard, as I said earlier. I could NOT for the life of me figure out how I was supposed to dodge some attack patterns. I tried using Item-1 and it froze the tornadoes in place? I have no clue what happened there.
I ended up brute forcing it with charged Atomic Fires and finishing him off with the Buster, but I still have no idea how you're intended to beat him.
Crash Man Stage: A much better change of pace. This one was probably my favorite normal Robot Master stage? The platform gimmick is pretty fun and it's not super punishing. Crash Man died in like 2 hits from Air Shooter and that was that.
Flash Man Stage: Weird floor physics in a platformer,,,,,,,, I do like how near the end, the level rewards you for taking the difficult paths forward by letting you skip some enemies. As for Flash Man, I have no idea what he does because he died to like 4 Metal Blades. I still don't know what he does.
Quick Man Stage: Here's a fun stage gimmick. I ended up doing most of the timed sections without Time Stopper and it was pretty fun. It's kind of weird how Quick Man has the pitch black sections instead of Heat Man though. Anyhow, Quick Man put up a good fight since I was out of Time Stopper by the time I got to him. Unfortunately for him, he's also weak to Crash Bomber, so he exploded in a couple of easy hits.

With the main robot masters out of the way...
Wily Castle Stage 1: I am disappointed you can't blow up the building walls with Crash Bomber. Huge missed opportunity in my opinion. Anyway, the stage is pretty inoffensive. I ended up getting oneshot by the dragon because I didn't see him coming, but I ended up beating him around my third try. I really don't like how the screen decides to have a seizure everytime you hit the dragon, this isn't the Atari 2600 anymore.
Wily Castle Stage 2: I don't think this stage has anything too memorable except the big Mole Tunnel with the guys from Metal Man's stage. I don't mind it since it helped to refill all my weapons and HP. The boss is kind of weird but I dig it, I beat it on my second attempt.
And onto Stage 3–
MY GAME CRASHED
So I had to redo both Stage 1 and Stage 2 from the start. Thanks Capcom.
While we're at it, holy shit the Wily Castle music is phenomenal for the NES. Really surprised at how good it sounds.
Wily Castle Stage 3: This stage wasn't too memorable aside from the random drop with spikes you couldn't have known were there. Great game design. Guts Man coming back as the boss is cool, but I still have yet to play Megaman 1.
Wily Castle Stage 4: Probably my favorite Wily Castle Stage barring the "boss". The Crash Man platforms return and you get to use the Items in more creative ways. Pretty fun all around tbh. Then I got softlocked at the boss. And I had just made a savestate when I entered.
So I had to load an older savestate and fight Guts Man from Stage 3. THANKS CAPCOM
Wily Castle Stage 5: It's just the robot master rematches. Kind of funny how Metal Man instadies to his own weapon. I used the same strategies for every boss, so nothing new. As for Wily... It took me a bit to figure out how to dodge the balls, but I figured it out and it was just a test of patience (and my E Tanks)
Wily Castle Stage 6: Really fucking cool thematically. You think it's all over and then all of a sudden there's another stage and you drop down what feels like forever only to see you're in a cave and there's no music. It's super eerie and I could totally see some kid making a creepypasta about it. The boss in this Stage is also pretty cool, you just have to be patient and land the Bubbles while guiding his shots away.

So, that was Megaman 2. Is it a masterpiece? At the time, it probably was, but it's a little dated due to the usual Megaman shenanigans. That said, I definitely don't regret playing this game.

Colorblindness Rating: B+
I think the color of the armor can mix someone up if they don't know what the letters stand for. It's a bit of a nitpick, but it's not going to ruin the experience honestly; and I can excuse it because it's a game on the NES.

a friend gifted me this and then he just left all of a sudden
where did you go larkus i miss you

oh yeah this is supposed to be a review. uh, it's pretty straightforward, if you played minecraft dropper you'll probably like it

MORE OSFE CONTENT!!!!!!!!!!!!!!!!!!

I definitely think the main game feels way smoother, but it makes sense this game is a lot more slower-paced due to the PvP nature.

Definitely well worth checking out if you're a fan of Megaman Battle Network.

played this at an arcade with my brother while at vegas

this game cemented sakura as my street fighter main for the years to come, good game

got stuck fighting the mirror face boss

i still don't know how to beat him to this day

let's be honest, everyone that owned this game only played tanks

and fishing

fun until my brother broke the disc because he lost the swordfighting game

did this seriously have to be a separate game

hard carried by the community that happens to have a reputation for grooming minors somehow

making levels is pretty fun though, wish i could access my old ipad and revisit some levels i made because i spent an unhealthy amount of time making those

i dunno man it kinda came and went but everytime i look up how viable a pokemon is i always run into some "POKEMON GO VIABILITY" site and clawitzer is apparently busted or something

heh,,, nothin personnel,,, saudi arabia