Actually, I understand if you played the first two parts of Syberia on PC, you will be as much disappointed with the controls as I've been with Monkey Island 4. Playing on Switch though, I've just been asking why the heck they made stick controls worse than they had been. After all, I got used to the gameplay as it was and now, adapting sort of twin stick controls with the right camera stick also working to chose between hotspots didn't make it better for me.

Doing some reading, some problems got patched on PC, on Nintendo Switch however they didn't. Be patient through my rant, it wasn't just bad, but whilst I often ran without orientation to find the missing link to solve the puzzle, that actually caused problems as if the game expects you to stay within limits that are not defined. It means I often had to reboot an older savestat just cause I wasn't able to open the inventory on hotspots where I should have and when I returned to solve the puzzle straight without any further exploring it worked. One time, in front of the mayor's house, when the hospital train was still in, I couldn't leave the fountain area anymore. Seems I went there too early before my mission. When interacting with a bird, the game crashed with me remaining in first person, not able to do anything. I also had a black screen twice, one time followed by the question, if I'd like to report the problem to Nintendo, which I did.

That's still not even all of it. But the clipping of 3D models, having them cut in half by background objects or perspectives enabling you to look inside the protagonist like an empty barrel is what I'd call minor flaws in Syberia 3. Loading time and no way to skip dialogue? Live with it.

You can get sort of used to handling all that with lots of patience and tolerance. To the fact someone thought clicking ain't enough, leading to the player having to twist and turn lots of items with the analog stick, even though it's completely unnatural movement. To be honest, I often had to return, cause I forgot I could have pulled, twisted or opened something.

But I also enjoyed some of it, like loading a ferry with a crane, even though camera sight was almost none existent. In a way, it might have been a very special challenge combined with a sequel to games I actually never liked for their controls, but for their atmosphere.

Yes, even voice acting ain't perfect in Syberia 3. It's not the most creative idea to wake up in a hospital either, though this one has some special agenda with some old Soviet comrades behind it, it seems. It's also easier for us to escape than our friend with one leg missing.

Having no idea where those ostriches had been in the story before, I still enjoyed the design overall again, even if the product barely could match the technical level of the average PS3 game. It works out more of the bad guy duality from the first game with the filthy capitalist American on our back and the stereotype Russian enemy. Kate had to face a little misogyny before, but now it's also racism/elitism against an old tribe and polluted environment addressed. If you can live with the randomness of the story, it's actually not all that bad, I mean it kept me going after all, except from I had to play my money's worth out of Syberia 3 (paid almost 5€).

Seems it wasn't just me enjoying having to play another character in one scene, so a bonus scene let's you return to that constellation, filling some blanks from the game that weren't necessary to it, I've got to admit. There's some recycling to it, so it's really just some extra perspective that would have been too long in the actual game.

Syberia 3, if it did something right, taught me a lesson in remaining calm. If it wasn't for the revisit of familiar characters, I don't know if I would have sat through some of the most frustrating flaws ever witnessed in a game, not only on the Nintendo Switch. It definitely needs to be patched big time.

But at times when shows like 13 Reasons Why or Cobra Kai get schematically netflixed in later seasons, Syberia 3 still appears to be one of the better sequel stories after all. And since the series was never my favourite technically, it still somehow worked out, even though I'll never touch it again. I always wanted to know what happens next until the end. That is... something?

Would you like to read more of my backloggd adventure reviews?
Syberia
Syberia II
Whispers of a Machine
Delores: A Thimbleweed Park Mini-Adventure
Gibbous: A Cthulhu Adventure

Reviewed on Dec 03, 2021


2 Comments


8 months ago

> "Syberia 3, if it did something right, taught me a lesson in remaining calm."

This is some next-level "glass half full" stuff right here. Love the optimism!
@thealexmott Cheers, mate. Fun fact: I actually think a glass is always 100% full. 🤓

(That's maybe decades of bad movies speaking.)