A great idea in the form of a game that just isn't polished enough. The creator seems to have run out of steam earlier than they anticipated, resulting in a bit of a husk of what should've been - both in terms of the quality of its programming and its length.

The locked camera control scheme is really fun, the enemy designs are good and level design isn't too bad. There are plenty of nice touches like some enemies getting staggered when shot and some branching paths in levels that you'd expect from a much more polished game. The movement feels surprisingly nice as well.

Unfortunately, there are design issues like the camera sometimes being covered by your character because it's just too close. It's often set too low to the ground too, making it hard to judge for close the oncoming projectiles are.

The game's pretty rough on the technical side as well. It's not designed to run above 60 fps - controls break, and the game turns into an unplayable, stuttery mess at random intervals. Get a frame limiter ready.

The gamepad controls are pretty rough - you can't properly adjust sensitivity, aiming is pretty hard to control, and there's no cross-gate\axial deadzone on the left stick, which makes movement very difficult.

I hope the dev takes another shot at this concept, with more resources this time.

Reviewed on Feb 27, 2024


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