It's missing that variety element that makes rougelikes replayable. It's classes feel very limited. It's narrative feels undercooked. I managed to clear a full run on my 6th attempt. It then unlocked a harder difficulty and a horde mode. Doesn't seem like there is much more besides that.

But the moment to moment gunplay is great. It's very Doom 2016 and that is 100% a compliment. Abilities work great in tandum and I found the enginneer class to be my favorite. Visuals are nice and I enjoyed the music. I can see myself jumping back to it in the future to just play a couple runs but not consecutively. I don't feel that "one more run" sensation with this one.

Maybe if this was a full blown shooter campaign over a roguelike I would feel very differently. With runs over in a heartbeat and meta progression lacking it's tough not to think the idea of making this a rougelike might have been an afterthought.

Reviewed on Apr 23, 2024


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