FNAF 3 HATERS TOO WEAK TO LIVE !!! didnt take me but 30 minutes to realize this is easily my favorite of the original trilogy...tho in a way im not sure i would appreciate it so much without being able to understand its beautiful opposing mirror view of fnaf 2. im kinda sad this idea of One Animatronic doesnt rly seem to be revisited anywhere else in the series...where in fnaf 2 it basically doesnt matter where an enemy is unless theyre already in or right by your office, fnaf 3 demands Total Deliberacy, internalizing the ever-quickening pace of springtraps movement as well as the spaces he's moving thru are essential (im sure even more so in the post-night 5 challenges, which i am also eager to return to sometime). the effect created then is a hard-earned hyper-satisfying Total Intimacy...with springtrap, with the layout of rooms and vents, with the various tics of the phantomtronics. this is prob at least part of the game's lesser reputation, its not very Lets Playable...difficult to follow if yr not the one playing, not much immediate spectacle or instant visable feedback, and generally Weird To Learn! but the friction is totally worth it imo, gameplay-wise this is easily the most compelling set of rules so far to me, not so much a Loop as the previous games (tho u can try to make it a loop!), more ab slightly longer-term decisions. i mentioned the swing between Power and Powerlessness fnaf 1 managed with its cameras, and thats Even More Pronounced here with the difference between Knowing Where Springtrap Is and Not Knowing Where Springtrap is...a wonderful eb and flow of panicked searching and careful decision making.

attempting to sorta Psychologically Compartmentalize these games thinking ab them As They Were On Release, knowing this was supposed to be the last one rly paints like a whole different picture of the series...more Arch Urban Legend then convoluted lore, and a rly cool little trilogy that establishes its broad formula and then iterates on it in two opposite directions. in that way this totally feels appropriately climactic to me, not just cuz i Love It A Lot tho that helps, but because it brings such a sense of symmetry to the series. its not quite perfect perhaps...the phantoms have to be some of the least interesting design variations in the series ofc dhsjhfs. but overall yea my fave so far and an Industrial Classic of video game aesthetics, including in its play! i aint gonna try to justify that u just gotta feel it!

Reviewed on Jul 12, 2023


Comments