It's been quite a while since I've played the previous two entries to this series, so maybe I'm forgetting some details but I certainly don't remember those games feeling like they enjoyed wasting my time. Walk to one point, get an item, then take the item back to its original location or walk around in a linear environment looking for key items with no sense of danger inbetween. A lot of this game felt empty both in the overworld and in "dungeons". I remember the previous games doing this, but certainly not to this degree. All these mind numbing tasks culminated into me dropping the game right at the end when I had to revisit certain parts of the game, but now with a new mechanic and a lot of unskippable dialog. Also, it's hard to feel any type of fear when the game reuses a lot of the same enemies from the previous game with very few new enemies. Maybe I'm just sick of these games formulas, but this game felt like an utter disappointment. It still has great atmosphere and beautiful art, but I'd recommend checking out Yomawari: Night Alone over this. It goes on sale frequently for under $5.

Reviewed on Oct 31, 2022


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