Very conflicted with this; I enjoyed my time with it and am in love with the aesthetic but it may be too derivative for its own good. The save points, Nowhere location, even the general plot outline are virtually ripped straight from Silent Hill with little variation. I'm very familiar with the genre but the 6 item limit here feels restrictive and poorly designed to tedium, especially with the addition of re-spawning enemies (who are annoying obstacles more than tension ratchets), and very limited full-kill items ala REmake.

The game clearly wants you to replay it to make better use of this tool kit, I just didn't really have any desire to jump back in after one playthrough. In the end, I'll take any well produced retro survival horror we can get, and Signalis is definitely on the better end despite my issues with it.

Reviewed on Jan 30, 2023


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