Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

31h 6m

Days in Journal

2 days

Last played

March 30, 2024

First played

March 23, 2024

Platforms Played

DISPLAY


This game is a pretty great sequel. The first game laid a solid foundation, but this one refined a lot of things wrong with that game and more. The music, atmosphere, and writing are all as good if not better, but most importantly the controls are massively improved. Ratchet moves faster, jumps faster, and the direly needed strafing is added. The weapon selection is downright awesome, every one minus maybe the throwing stars was a blast to use. The game is packed with content, especially in the new game mode which has money multipliers to incentivize good play, and a lot of extra upgrades.

As for what didn't improve, the story is once again only fine. The humor does a lot of heavy lifting and saves it from being outright boring. The bosses are really bad. These guys range from pushovers to health sponges. The boss on Snivelak gets the honorable mention award for being one of the worst I've ever played in a game. The Giant Clank stages were also not very fun, as the huge boss health pools and slow movement make it a drag to play. Aside from these issues, Going Commando is a great game I could see myself coming back and replaying often.