This review contains spoilers

this game makes me so mad because it is so close to being good but its being held back by some of the dumbest game design decisions ever. why are the controls like that when this came out the same year as resident evil 1 remake? why did they introduce the item dropping mechanic and get rid of the item boxes and not do anything interesting with it? why did they give us two characters to play as but didnt give us co-op multiplayer? why did they put wesker AND birkin in the game at the same time yet make the main villain the fucking opera singing leech dude??? why does the game start out so strong in the train level yet all the levels after that are a pain to get through because the mechanics they introduced work best in a smaller enclosed space and the train level is the only level that is small enough for this to be suitable? why does the game require you to bring the hookshot item so far without telling you it is important so you end up backtracking 10 miles to go get it because you left it on the ground because there are no item boxes? why does it make you go to NEST but doesnt let you in, you're only there to use a key and then see a cutscene with enrico and then you immediately leave despite NEST being one of the most interesting places in the resident evil universe up to that point in the overarching story? i could complain about so many more things honestly. i will say that this is one of the most beautiful looking re games though, even 20+ years later. i just wish it wasnt being held back so much because this couldve easily been a fantastic game but its just so frustrating to play

Reviewed on Jan 16, 2024


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