a nice, fun game. story mission to story mission, the world is there if and when you want to mess around a bit, but I liked straightforward story format. it is a pretty good, simple story with good characters. a story you've likely seen before. fun gameplay too, just kind of refreshing how simple it is. great feel to the world as well; it is really a beautiful world, imo. like driving around the city from neighborhood to neighborhood, island to island, over the bridges, into the suburbs, taking in the scenery with the classic music on the radio has this comfortable feeling to it.

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This is like, a really good game. Only remember hearing bad things about it when it launched; how it was broken and glitchy, but also that it wasn't a very good game besides. but I had also heard it held in very high regard elsewhere. so had uncertain expectations. but its pretty awesome. smooth 60fps and nearly technically flawless on PS5 -- save for one area: was driving along and fell right through a bridge as if it didn't exist. tested it 4 times and the same thing happened. it was just kinda funny. when I got around to the area I needed just past that point, though, nothing really loaded in right. cars looked like blue, oblong blobs. very strange. but this didn't hinder anything game wise, so who cares. Game looks good, sounds good, runs good, feels good to play.

I really enjoyed the story as it moved along and got pretty invested in it and the characters. Deacon, Boozer, Sarah, Iron Mike, Rikki, et al. Good characters all around throughout the game and very well acted (though, unfortunately, Deacon does not scream "KENOBIIIIII").

great gameplay loop. enjoyed the open world, mission and progression systems. just really fun riding through the wasteland clearing side missions, especially as you continue upgrading Deacon, your weapons, and your bike.

I was not looking forward to hordes at all. running into them early game just bugged me out and I didn't know what to do and got so overwhelmed. and then to learn that those were actually the tiny ones, and I took out a hundreds strong one before even getting to the one you do for a story mission. obviously having the right weapons and upgrades help. you are faster than the horde, you just need enough stamina to stay faster than the horde. and you need the Chicago chopper. it is really a cool learning curve, that feels parallel to Deacon's own progression, getting used to the feeling of having a horde after you, and being calm enough to know what to do. Also just pretty technically impressive having that much going on.

And finally, yeah, I now understand the outrage over the supposed sequel getting canned. cause I was right there with Deek saying "what the fuck?" during that very final cutscene of the game with O'Brian. The story and lore were built so well and there is so much room for more, especially with that ending. Gotta have it, Sony.

"for fans and first timers" - as a first timer (and a big fan of Kingdom Hearts), yes this was a very good choice for my first Final Fantasy game. Very good looking game and pretty world; how bout that ride in (to Altissia)? Love the boys, loved bonding with them on the journey. Enjoyed the story, quite the ending in my estimation. Liked the DLC episodes' supplementation. Have the Final Fantasy floodgates opened? not exactly at the moment, but I do want to play them all and am glad to finally gotten my first off the board.

I really don't think that one song needed to play on a loop the entire time in the city. but this was good and interesting. the best of the episodes probably.

pretty good again, enjoyed playing as ignis. imagine if he fought like that throughout the main game.

liked seeing more of Ravus, he's just cool. a favourite character.

Extra verse was interesting as well.

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didn't care too much for the combat, but the story was again a nice gap filler as to what happened to prompto after the train. and it was definitely nice to spend some more time with Aranea. you just know Prompto was thinking all of this was worth it when she pinned him on the ground and yelled at him.

funny that one old, crusty, menacing dude was in a cutscene early on in the main game and never seen again, only to find out Prompto just shot him offscreen lol.

not bad. short, to the point, explains where Gladio went off to that one time. pretty good boss fight, good to spend time with Cor.

took me a long time to get into this one in a way where I could play it more than 30-60 minutes at a time. finally did get into it the last few days and wow did it get beautiful.

Didn't ever find much issue with getting Trico to do what I asked like I've seen complained about so often. he mostly knows where to go or figures it out without too much prompting. Controls for the boy were actually the frustrating part. Nearly reached my wits end many times simply trying to dismount Trico. Also nearly had a breakdown trying to get a fucking barrel out of a hole for ten minutes. I just wanted to feed my pal Trico!! But I think having difficulty with the controls and such is a part of forming a bond with Trico and the boy, much like the bond they build between themselves through many difficulties. Definitely grew to love Trico and the boy through every jump, close call, barrel toss, spear pull, pet, and conversation. Started pressing R1 a lot more just to say hi to Trico, and made sure to do it every time I had to separate from him and when we were reunited. very sad every time Trico was hurt or scared, especially at the end of the game, my goodness.

would love to know more about the world and what the hell was going on.

sub 6-hour speedrun with 70% accuracy, and then a playthrough on crushing. got the platinum. This game earned that respect, unlike its predecessors.

[01.22]: somewhat inspired by the show to go back and try to beat it on survivor difficulty, and by the nine I survived. used the chapter select glitch to make it survivor+ so was fully upgraded; that and some excellent encounter guides made it more doable than I ever imagined.

so would now only need to grind through the multiplayer to get the platinum trophy. we'll see.

Also decided to go through Left Behind on survivor for good measure.

[02.01 update]: made the painstaking grind through the multiplayer to earn the last two irresponsible trophies for the Platinum.

[02.07 update]: beat grounded mode, have now got 100% trophies.

I finally understand why Rob hates Delsin

Yep, Aloy is great. Story gets pretty cool once all the revelations about the past start coming. Fun gameplay and combat. A really nice looking and running game. Sylens was a prick to be sure, but a welcome one.

The Frozen Wilds is a good expansion and fits naturally in the game. I think it also had the best character models/best looking cutscenes of the entire game. Like even Aloy just seemed to look better.

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A magnum opus, truly. A beautiful game. I was struck many times during cutscenes at just how good the character models looked. Six years since release it holds up as one of the best looking games I've played. For me this is far and away better than the first three games. It has been weird to find out that there are those out there that don't like this game or prefer any of its predecessors. I suspect nostalgia plays a part, but I have none of that and so I think 4 is objectively (and subjectively!) better that 1,2, or 3 in every way.

I loved the story and the conflict between characters and the parallels and the callbacks and references to previous games. The moment to moment dialogue between characters as you play was excellent and it was wonderful to have time on missions with Sully and Elena between time with Sam. I loved Sam, except when his lie was revealed; I suspected something, but not exactly that. And for being in prison for 15 years, Sam sure was fuckin good at climbing and rope swinging and everything. An excellent voice performance by Troy Baker as well. I think Rafe was a good villain, and Nadine was pretty badass; looking forward to see more of her in lost legacy.

Loved the all the bloody pirate stuff. Favorite treasure hunt/story of the lot. Pirates are cool. Enjoyed the puzzles. Many beautiful locations. The set piece escape scenarios felt like a greatest hits compilation at times, bigger and better than before. Could also feel the Last of Us influence, with the movement and pushing around boxes to climb on and such. Also the rope, that was fun; why didn't Nate ever think to bring a rope before?

Something I did not enjoy as much, was the combat. This felt a lot harder than previous games, just playing on moderate. The aiming felt less precise, probably a switch to more realistic gameplay or whatever, but it took me a long while to get used to, and even still I tried to stealth as much as I could. Going for trophy cleanup with auto aim on was wonderful. Probably will be more likely that I eventually go back for the crushing playthrough and the plat knowing I can use auto aim and infinite ammo. Otherwise I cannot imagine how fucked crushing difficulty is.

Not even gonna talk about multiplayer cause who cares, that shit can get in the bin. Can't imagine wasting more time on it than needed for the trophies.

Shame the PS4 version didn't get a 60fps upgrade/unlock for PS5 like so many other games, but after the initial noticement, the 30fps wasn't an issue.

What a game, what an experience.

- 61/68 Trophies

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I like space games. had a real nice run a couple years ago with Tacoma, Deliver Us The Moon, and Observation --so I looked up more cool space games and this is one I found, now finally able to play it on PS5. A very nice looking game, with good sounds, especially when you come across audio logs that play classical piano music. It's an interesting enough story, learning what happened in bits and pieces as you repair station functions, with slow, floaty, space gameplay.

I was able to obtain all the trophies in just two playthroughs, a slight miracle. I was lucky enough to come across all audio logs and transmissions during my first playthrough, something many think is glitched. I spent a lot of time backtracking and exploring trying to find the last few SSDs I had missed, and only used a guide to find the last one when I got sick of aimlessly searching (thankfully it was near the beginning of the guide). I had more or less accepted that I would probably never find all the logs because I had already floated around so long and didn't want to go through the game again or backtrack the entire game following a guide. So it was a rather fist pumping moment when the "Obsessive" trophy popped upon entering the escape pod. This left me with only three trophies: complete in under 2 hours, complete sans dying, and collect only half of the tokens. Easy enough to complete under 2 hours without dying once you've already played through and know where to go and don't bother with any side items.

Overall a good experience, and a high recommend for all space game fans. It is a pretty great experience just playing through the first time at your own pace, uncovering what happened, and exploring at your own leisure (and caution) to find more bits of story. Can be tricky/painstaking to complete, if that's your thing; also no platinum trophy, if that's your thing.

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I think this may be my favorite of the three. They amped up the cinematic quality and it looks the best of the collection by far, as my memory serves. It had some swell character moments with Sully and Elena. Great performances again from both actors. I've always loved Elena's voice work; the part where she shows up in the jeep to help you catch the plane, her delivery of "yeah!" is perfect in an unexplainable way. Also nice to have Chloe around for a bit, and Charlie is a good addition too.

It definitely has a massively less shitty final level/boss than 2. but god damn there were just so many firefights, and they lasted forever with enemies seemingly popping out of your ass with how they randomly appeared at times. heavies could be pretty annoying, but brutes and their forced, drawn out brawls were just complete shit.

I thought there was going to be a more clear explanation of Talbot's bullshit at the end; I mean I really expected him to be like a big djinn that would be revealed at the end, especially after Marlowe died. But there wasn't anything. Still, I would not have enjoyed another bullshit supernatural final boss fight a la uncharted 2, so I'm okay with it.