I ended up playing this not too long after Hollow Knight in my quest to find a metroidvania that would scratch the same itch. Ori is not trying to be the same game, it is far more linear and it would be unfair to be angry at failing to be something it wasn't trying to be. So let's be angry at what it is instead.
This game is "beautiful" in the same way as one of those obnoxious instagram desserts is tasty, oversaturated colours and too much bloom everywhere. The enemies are bullet sponge globs. The character is floaty and tedious to control. I realised I wasn't having any fun at all when I got to the volcano area.
Perhaps Will of the Wisps has improved on these issues, but I have no reason to try.
This game is "beautiful" in the same way as one of those obnoxious instagram desserts is tasty, oversaturated colours and too much bloom everywhere. The enemies are bullet sponge globs. The character is floaty and tedious to control. I realised I wasn't having any fun at all when I got to the volcano area.
Perhaps Will of the Wisps has improved on these issues, but I have no reason to try.
3 Comments
@harveegee More colours means it's prettier!
It’s honestly hard to say whether it’s a mood, or merely a vibe… perhaps it’s both?
harveegee
3 months ago
It’s kind of startling to realise how many people who review games for a living are pretty much solely responding to aesthetics, and then even more startling when you notice what kind of aesthetics they’re responding positively to.