This review contains spoilers

The gameplay is pretty awkward due to the fact that it's the first game on the dragon engine. Fights with grunt mobs are fine, but when you get to a boss or a miniboss the problems with the combat become immediately apparent. Much like in Yakuza 3, the only way the team could figure out how to make difficult fights was to make the enemies frequently block mid-combo and give them copious amounts of super armor in their powered-up states which just makes them a chore to fight. Extreme Heat Mode becomes useless in all of these occasions because your hits don't stun the enemy and you don't get stunned either which often means the enemy gets to wail on you and chop down your health while you do little bits of chip damage. The only thing that offsets this is the fact that weapons are noticeably overpowered in 6 so a lot of boss fights just become running around and hitting bosses with bikes. The substories in 6 are fine but there's no indication of where to find them so you just have to run around and hope you stumble upon them which is annoying because the game hardly ever motivates you to go anywhere in Kamurocho besides little asia and new serena. Onomichi is a nice new area at least but the little shack they give you isn't very cozy so it's a far cry from the comfy atmosphere of Okinawa in 3. I like what they tried to do with the story but for the most part it's kind of just a big mess. I was never really a fan of Haruka but basing the whole conflict of 6 around her running away from the orphanage for a dumb reason (she's associated with it whether she leaves or not) then getting knocked up in Onomichi by a character who's a lame low-tier yakuza with 0 charisma. Haruka and Yuta's relationship barely feels like a relationship with the way it's presented and the fact that the whole story could've been prevented if Yuta just used a condom is really ridiculous. Haruka being indisposed in the hospital for 95% of the game with barely any flashbacks or anything to show her life in Onomichi doesn't help either. On the bright side, seeing daddy Kiryu taking care of Haruto was nice and Yuta somewhat redeems himself later on. In general, 6's story introduces far too many new characters, almost none of them having any charisma aside from Hirose and Someya to an extent. By the end of the game I had honestly forgotten Sugai existed and Iwami barely appeared. Not to mention the minibosses like the bald dude and Masuzoe. Joon-gi Han was also disposed of way too early since he was also one of the only antagonists with personality. It felt like 3 where Kiryu's personal story is far more endearing than the overly complex yakuza story being built up. It certainly doesn't help that the big "onomichi secret" was an extremely underwhelming twist. I quite liked the ending at least with Kiryu taking his bittersweet retirement from being a yakuza dad, especially the cutscene with him walking away being parallel to Haruto taking his first steps. I do have my problems with the end as well though, like Kiryu's father letter to Daigo felt totally out of left field since Daigo was barely in the game on top of him not really feeling like Kiryu's son at all. Overall, I think the fatherhood theme was fitting but could've been handled much better by more heavily incorporating Daigo into the story and not giving every antagonist a son that barely matters in the grand scheme of things. Wow that was a lot of complaining. The minigames are fun I guess..except the clan building. It looks nice too.

Reviewed on Sep 09, 2021


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