Short and sweet little game. Cute visuals and music and simple yet fun gameplay with a charming premise. Don't really have much else to say about it but it was a good time.

It's picross baby. I'm happy to finally be able to play a picross game with the mouse, it's much easier on my hands than with a stylus. There's a ton of puzzles to do for the price as well. The presentation is pretty clean but I will say it's odd that it's called "pepper's puzzles" with pepper as a mascot and everything and she barely appears in the game.

A total blast. Beautiful visuals, exciting and difficult bosses with varied attacks to deal with, great controls. It got frustrating at times but that's what made victory all the more satisfying. I guess I'd say my only complaints are that there's no online co-op and very little reason to change your equipment since you can buy the smoke bomb dash right away and giving that up would be pure lunacy.

The pinball gimmick was pretty cool and made moving around the world plenty of fun. The visuals are real nice and the music is pleasant, if forgettable. The setting feels pretty generic as far as nature-focused fantasy settings go and none of the story/characters are particularly interesting even though they try to give you a lore dump at one point. While I had plenty of fun over the course of the game, the ending is totally underwhelming with a lame twist and anticlimactic music. I don't really have any complaints about the rest of the game except that the pinball foundation for the gameplay means there's a lot of trial and error that can really put a damper on important parts like boss fights.

Cool game. Fun gameplay with satisfying lock-on lasers reminiscent of panzer dragoon and great aesthetics on the levels and laser effects. The bosses are generally fun to fight though the final ones can be a bit of a pain with how quickly they expect you to move around.

It's uhhhh quite something. The atmosphere is fantastic and genuinely unnerves me a lot of the time, in part due to the low framerate and bizarrely loud footsteps. The areas are interesting but I prefer how Yume Nikki is set up where you know exactly where you're going and there's a lot of things to see and do that aren't random. LSD is more unpredictable but leads to a lot of aimless warping around the same areas over and over again until a random event happens. Time to scour that wiki I suppose.

I know a lot of high level players have complaints about how Strive is slower than previous GGs but I like slower fighters too so it doesn't really bother me. I think the fighting feels really good and the visuals are outstanding. The music is really good too. The problems with Strive come with the network mode. The netcode during fights is great but actually getting into fights is a huge trial rife with errors and it takes several minutes just to get past the main menu because it needs to connect to the network right away for some reason. I'd also like if the characters had more colors and there were more stages. Also ban May.

A very cool and interesting DLC with an atmospheric setting, nice companions and well-done story. I was pretty annoyed that it confiscated all my items but it's understandable for balance reasons. I like how it offered a slew of challenges not present in the main game with the explosive collar, (mostly) unkillable enemies and toxic gas. I'd say the only real downside is that I already had more than enough money and equipment already so by the time I got to the vault I didn't really want the stuff in it so the moral of the story was lost on me. Good ending aside from that though.

The brand new cast, while overall not as charming as the one from the phoenix wright series, is a welcome breath of fresh air and certain characters like Holmes go toe to toe with the best from the OG series while the side characters continue to be consistently entertaining. The presentation is absolutely stellar. The animations are top notch as per usual with the rest of the series but the brand new deductions are a step above the rest and look fantastic. The jury system is a welcome, if a tad repetitive, addition and it's bizarre the jury doesn't come up more often in this series. The jury members can be a little one-note sometimes and there are quite a few later on that talk about nonsense without stating their actual verdict/reasoning so you have to press them when they should be on-topic in the first place. The music as well is great as usual but I thought the cornered theme was relatively weak. Naruhodo is very similar to Phoenix in a lot of ways but thankfully feels different enough most likely due to the recurring culture divide throughout the story. I appreciate the differentiating of cases by having a couple that were just trials and one that was just an investigation (substantially boosted by the deductions) but overall I felt the mysteries were comparatively weak and I faced a LOT of situations where I figured out a trick and had to wait a long while before they were brought up but that is pretty common for the series. As a final note it is annoying that there are some plotlines left unfinished such as the hounds of baskerville and the morse code message, particularly given how long it took to just get the first game translated, but overall it's not a big detriment or anything.

This review contains spoilers

Probably my least favorite of the DLCs. It has a good premise and a wide area to explore with several quests, but the humor is very prevalent and way too forced. There are a lot of quests and places to explore, but very few of them are interesting. Though the tests you can do like for the stealth suit are pretty fun ways to spice things up. Having an upgradeable house with different services was pretty neat but a lot of the functions relied on collecting useless junk which I refuse to do. They also had an obnoxious desire to throw tons of super durable robot scorpions at you constantly because "haha robo scorpions so quirky" and that just ended up being a pain. That being said, it ended well and it did have its moments like talking my brain into coming back to my body and pretending I was taken over by mobius to scare think tank into staying in the crater.

This review contains spoilers

The story was cool, though Ulysses is needlessly vague a lot of the time and talks about DA BEAR AND DA BULL a little too much. Atmosphere was great and built up to a nice ending. Blowing up the warheads was pretty fun too. I do think it would've been more impactful if the ED-E present was the companion from the main game even if it meant sacrificing it at the end, but it was still alright.

Decent cute little game. I like the artstyle and the movement is surprisingly enjoyable. The dialogue is okay but it does get a little too "lol so quirky" for me with its overly simplistic delivery and purposely incorrect grammar. The music was pretty nice as well and while the difficulty is generally nonexistant, the minigames and puzzles are still enjoyable. My only real gripe with the gameplay is that some parts of boss fights (the saws on the first boss not giving any sign that they'll pause, mr.sunshine shooting out popcorn way too fast in the final chase) could be annoying compared to the laidback nature of the rest of the game.

Very pleasant game. SMRPG is full of soul with its cute aesthetic and charming dialogue. The new characters and areas feel right at home in the Mario universe. It's surprising that the villains haven't shown up in later Mario games since they seem like good material to draw on but I guess shiggy hates RPGs too much. The gameplay, with its well-presented timed hits and relatively simple RPG mechanics, makes for a satisfying and laid-back experience. My only complaint would be that there's very little reason to use Bowser and Peach (at least until the end of the game) so I couldn't bring myself to swap out Mallow who is a total nerd. Geno was pretty cool though, I get why people want him in smash now. The game's pacing was a little odd with areas like the cloud kingdom and pirate ship taking far longer than others like star hill. Overall though I liked how quickly the game progressed and I wish there were more of these short-but-sweet JRPGs like Panzer Dragoon Saga and Chrono Trigger that trim the fat for a tighter experience.

It's picross so it's good. I like that it included optional challenges like completing puzzles without Xs and that it allows you to complete larger puzzles in sections so that the whole latter part of the game isn't just 30x40 puzzles back to back. Also the pink dude unnerves me.