This was such a non game. It was walking place to place and collecting notes that told the story for you, with cutscenes in between. Any symbolism this game has is ruined by the game straight up TELLING you what the symbolism is. Thats not the point of symbolism, you leave it up to interpretation for the viewer. Not baby them and act like they arent smart enough to understand what the pretty wall painting is supposed to mean.

The game's theme is heavily about suicide. I dont think it was handled poorly and the suicide help message at the start of the game is nice, but popping it up everytime suicide is mentioned just makes it laughable? Think like you are watching a slasher movie, and everytime the slasher kills someone on screen, a message popped up saying "Remember kids, dont kill people in real life! Murder is bad". Im a suicidal person, I think the game handled the theme of suicide well and I appreciated the positive message, but man did spamming that "get help" message just kill the vibe.

Also, I think the devs completely misunderstood what silent hill is about. Its not some mystical therapy fog that shows up when someone sad needs it like a fairy god parent.

I did enjoy this game's aesthetic and message, I just wish it wasnt a silent hill game.

Reviewed on Feb 02, 2024


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