The dungeons lack the finesse of other 2D Zelda games where there are a lot of dead ends that only serve as rooms for keys, forcing you to backtrack through the platforming rooms after obtaining the items on another end. It's actually quicker to save and quit so you respawn back at the entrance of a dungeon.

The last dungeon, Sword and Shield Maze, contains one of the most annoying soundtracks in the series, which is made even more so by having the dungeon being one of the largest and longest as well.

Despite those, I had a good time with this game again.

Reviewed on Mar 18, 2024


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