The Legend of Zelda: Oracle of Seasons

The Legend of Zelda: Oracle of Seasons

released on Feb 27, 2001

The Legend of Zelda: Oracle of Seasons

released on Feb 27, 2001

The Legend of Zelda: Oracle of Seasons is one of two Zelda titles released for the Game Boy Color, the other being Oracle of Ages. The game retain many gameplay elements from Link's Awakening such as the graphics, audio and top-view perspective. It also features eight dungeons and a large overworld to explore like in the previous games. Oracle of Seasons is said to be more action-oriented than its counterpart being more puzzle-oriented. After completing one of the two games, both can be linked to form a single linear plot with an alternate ending. Oracle of Seasons and Oracle of Ages were often credited as being two of the top games for the Game Boy Color.


Also in series

The Legend of Zelda: Four Swords
The Legend of Zelda: Four Swords
The Legend of Zelda: Ocarina of Time - Master Quest
The Legend of Zelda: Ocarina of Time - Master Quest
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time

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Reviews View More

Still a great game, but a bit below Ages for me. In general, I really don't have too much to say about these games.

Foda :)

(Jogo bem divertido. Só alguns inimigos tem muita vida e o boss final é um FDP)

As was the case with Ages, my nostalgia factor is probably playing a big role in how I feel about this game, but alas, I can't help myself. Another great handheld Zelda title. Explore the dungeons, collect the 8 MacGuffins, beat the baddie & save the day. Simple, sweet, effective & all backed up by an excellent use of the GBC sound chip (Dancing Dragon Dungeon OST goes way harder than it ever had to & it pays off).

Link is pulled into some void after visiting or discovering the Triforce, he awakens in a new world where Din the Oracle of Seasons is suddenly abducted by Onox. Use the Season Rod to navigate the overworld by changing seasons, for example water is frozen in Winter and can be walked over.

It’s a decent take on contemporary Zelda of the time mixed with classic 8-Bit Zelda, the dungeons start a little plain like the original on NES and gradually shifts towards LttP quality dungeons but smaller, with some more contemporary Zelda designs - for example the stealth mini-game.

Of the two, I’ve been told this one is more action orientated which Ages sight unseen is probably true, the last dungeon is an absolute pain and Onox is a well designed final boss for 8-Bit hardware.

I said it once, and I’ll say it again. Forget collecting all of the rings and heart pieces. They’re simply not worth the time sink necessary for the task.

I’m onto Ages, the two can be linked to finish off the established storyline in either game… I wonder who the true villain is?

Insert Click Clock Wood music from Banjo Kazooie here.

Has a lot of the problems LA had, but more polished overall. Of course I’m actually only half done