The main gameplay of Midnight Suns is its card-driven, turn based combat - and that aspect of the game is enjoyable. It's not exceptional, and indie titles have pulled off smarter, more engaging systems years before (see: Fights in Tight Spaces) - but the combat of Midnight Suns is fun nevertheless.

The fights unfortunately are few and far between, especially in the opening hours of the game where - instead of attracting you with its best feature - Midnight Suns actively tries to push you away with some of the most tedious life-sim side quests imaginable.

The frequent fetch and "run to marker" quests are tedious, the characters aren't overly interesting, the classic AAA item collection and crafting is as poorly implemented as always - and unfortunately the interesting and buoyant design of the main mechanic isn't enough to keep this ship from sinking.

Reviewed on Apr 07, 2024


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