Hard game to gather my thoughts about.

Ultimately it's pretty mediocre but there's a glimmer of a good game here. Ghostwire Tokyo would be better as one of those hidden gem ps3 games that's 5 hours long and trying to be something different (The Darkness fans unite).

Instead, what it ends up being is a bloated checklist game that wears down its already simple mechanics completely thin. The finger hand powers all have fantastic animations but that's no longer novel after you've done them a thousand times. At first, I thought they were a cool variation on what a first person shooter could be. In practice, all they end up being are your standard pistol, shotgun and grenade launcher. Again, the combat is suprisingly dull for such a creative sounding and looking game.

Most of the game is spent doing checklists, as I mentioned earlier. Ghostwire Tokyo is about exploring a map and sucking souls into a phone or whatever. It's dumb. There's some mindless fun to be had in just going through the map and gathering stuff but it doesn't do it any better than it's contemporaries. Maybe if it had a stellar main storyline, it'd be easy to overlook the bland open world stuff, but it doesn't even have that. The story is immediately forgettable and outside of some great monster designs, it doesn't offer anything special.

God, I didn't expect to be this harsh on Ghostwire until I started writing this. I wanted it to be better and I did have some fun exploring the Tokyo they built. It just could have been so much more. Would not recommend this one to most.

Reviewed on Feb 23, 2024


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