★★★★★ Masterpiece -- A game that I will never forget. A gaming highlight for me that I absolute love. Does not mean perfection.

★★★★½ Excellent -- A game that is extremely memorable and impressed me. Games with this score are a display of excellence.

★★★★ Great -- A game that is memorable and made an impact on me. There is usually something noteworthy that pushed this game into greatness for me

★★★½ Good -- A game where the good considerably outweighs the bad. Usually missing something to push the game into greatness.

★★★ Okay -- A game that does not particular excel but is enjoyable nonetheless. May have some good ideas but is usually unremarkable.

★★½ Mixed -- A game that has some good and some bad but the bad outweighs the good.

★★ Mediocre -- Forgettable experience that may have a few good ideas. Mostly bad though.

★ Terrible -- Dogshit
Personal Ratings


GOTY '23

Participated in the 2023 Game of the Year Event

Trend Setter

Gained 50+ followers


Mentioned by another user

On Schedule

Journaled games once a day for a week straight

Gone Gold

Received 5+ likes on a review while featured on the front page


Gained 750+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Well Written

Gained 10+ likes on a single review


Gained 300+ total review likes


Liked 50+ reviews / lists

Best Friends

Become mutual friends with at least 3 others

3 Years of Service

Being part of the Backloggd community for 3 years


Created a list folder with 5+ lists


Created 10+ public lists


Gained 15+ followers

GOTY '21

Participated in the 2021 Game of the Year Event


Gained 100+ total review likes

Elite Gamer

Played 500+ games


Gained 10+ total review likes


Played 250+ games


Gained 3+ followers


Played 100+ games

Favorite Games

Ratchet & Clank: Up Your Arsenal
Ratchet & Clank: Up Your Arsenal
Prince of Persia: The Lost Crown
Prince of Persia: The Lost Crown
Star Wars Jedi: Survivor
Star Wars Jedi: Survivor
Final Fantasy VII Rebirth
Final Fantasy VII Rebirth


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

Animal Well
Animal Well

May 21


May 20

Crow Country
Crow Country

May 19

Another Crab's Treasure
Another Crab's Treasure

May 06

Harold Halibut
Harold Halibut

May 04

Recently Reviewed See More

One of my favourite things to do is play a short indie game on a whim without knowing anything about it. I did this for Indika and boy did it pay off.

Indika takes a fascinating approach to making a cinematic narrative game feel fresh and exciting. It's quite unlike most other narrative "walking-sim" style games I've played. Indika uses the medium of video games to tell it's story better. It's hard for me to say how it achieves that without outright spoiling it, but it's doing some pretty cool stuff. That also extends to the game's general tone. Indika feels like it's going back and forth between being a serious commentary on religion to presenting itself as outright goofy and more of a satire. Sometimes this works. But other times, it can feel jarring. And I imagine this to be the intent as it's often effective. I just can't help but feel the absurdist elements of the game could have been pushed even further.

I enjoyed the story that's being told here. There are some pretty interesting discussions about religion and morality throughout the game that stuck with me. This is helped by strong VA from the leads. I'll also add that this game has some cool alt-history lore stuff (massive fish!!) that add a unique flavour to the game's world. Fun stuff.

Indika isn't without the mundane though. For all the cool and unique stuff the game brings to the table, you're still pushing boxes and solving sometimes outright mediocre puzzles. There's also a few of the standard walking sections where, as a player, all you have to do is push up on the analog stick. Stuff like that still feels archaic here, but I didn't mind it too much considering how strong the rest of the game is.

I enjoyed Indika a lot for what it was. And even more than that, I appreciate it for doing things differently. This is an extremely unique entry in the pantheon of Walking Sims out there. Definitely worth a look.

This is how a spiritual successor should be done, for the most part.

Taking massive inspiration from early Resident Evil games, Crow Country feels strangely comfortable. There's something so soothing about the Resident Evil formula TM. The gameplay loop of exploring a slowly expanding environment via puzzles and light combat just works so well for me. And Crow Country does a great job at it.

I ended up also enjoying the simple story they go for here quite a bit. It's nothing crazy but it's fun and interesting throughout.

I do think that the game is maybe a bit too easy. Even finding the secrets isn't crazy difficult. I also wasn't a huge fan of the RNG bonus loot mechanic. I get that it's there to make sure players can't accidentally screw themselves over by running out of items. But it feels a bit too generous in a game that's already on the easier side.

Any fan of the old-school RE games needs to give Crow Country a play.

Animal Well is a Metroidvania designed around making the player do things intuitively. There are no tutorials, only vibes.

Made by a single guy (!!!!), the game seems very keen on giving you a ton of toys to play with and experiment. The main game is full of "ah-ha!" moments that make the experience of beating the five bosses so rich and fulfilling. Well except maybe the Ostrich. Fuck the Ostrich biome.

The great puzzle design is why I enjoyed this game so much. But I suspect the cryptic puzzle design involved with the side content and the true ending is what will get many to love this game. While I did get a good amount of secret eggs, after a while I just felt like I was banging my head against the wall trying to figure out where to find some of these secrets. So much of it feels really obscure to the point where I'm a little scared away from it. Basically, it's a skill issue.

I plan on going back to obtain all the stuff I miss eventually. I'd like to do it myself, but I'm also fine with using a guide as needed. I felt comfortable rating this one based on my experience beating the game but I'm more than happy to revisit this review/score if the post-game stuff compels me to.

EDIT: So I came back and 100%d this one. I got most of the secret eggs myself (55 or so) and then I used a guide to clean up the rest. Wow, secret hunting just goes to show how strong and intuitive much of the map design is. So many of them were a blast to find. Secret hunting was definitely not always great though. While the game is good at giving the player new tools to use pretty frequently. The experience near the end of the game ended up just being to spam the new tool in as many rooms as possible. This isn't the best when you're on your 5th or 6th new tool and the process just becomes annoying. Some good and some bad in the completion process but I'm glad I did. It didn't change my base feeling for the game but definitely made me more confident in Animal Well's strengths and weaknesses.

Vania fans are eating good these days and Animal Well is no exception.