Easily my favorite game in this franchise yet. Aside from a few snags, it's fantastic.

The combat is a massive improvement from the previous installment. It has probably the best use of "regular" attacks out of any rpg. It can be used for fun knockback damage, restores MP, and can be used to trigger different effects and weapon attacks. It's always useful. Combine this with skills that have a higher MP cost and a much greater variety of uses, and combat feels way more fun than it did previously.

It's easily the best side-content I've seen in this series yet. There's a ton of fleshed out minigames that are bursting with stupid charm and variety.

The story is great too, although it runs into some of the same issues the previous installment did. It can get very talky and lose itself in odd distractions, but it rarely gets uninteresting.

I really have only one major complaint. The japan portions of the game have side content that leans very heavily into combat encounters that don't have much variety. There's plenty of great sidequests to find, but that's between running around between a bunch of samey combat and not much minigame variety. These combat encounters are also pretty much mandatory to get a half-decent level for some later combat encounters. Granted, those combat encounters are sick, but still.

Yea, this game's cool as hell. I look forwards to seeing this formula get refined even further, and hopefully with a direction that feels a touch more focused.

Reviewed on Mar 15, 2024


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