I'm sorry, really really sorry. But after a full playthrough of this I can't help to be sincere about it: I hated this game. A goddamn Kirby game, of all things. How could it happen?

Well, let's start immediately with the positive things: this still has its Kirby charm all over it thanks to the fanservice (Escargoon and N.M.E. Sales guy cameos were gold), especially in the form of minigames, which was the only part where I remotely had fun.
So to recap: graphics and the minigames are so much enjoyable to see (play for the latter obv).

The main game? A torture.
The core mechanic this time doesn't go around the ability to inhale copy abilities or fly. Which on paper sounds good since variety and a little level of more difficulty is good once in a while (also the reason why I liked Tilt'n Tumble, no name one).

The game goes around the Kirby clones mechanic that forces you to have a minimal number of them always with you to keep up with the levels.
If you screwed up during one of those because of how much easy is to lose them: 2/3 hits and they're gone, unless sure you don't pull...but let's talk about that when the environment is cramped and you can't help to lose some if not all of them. Very fun, huh?

I finished this against my will since I had this game borrowed for more than a year from my gf and I wanted to be done with since it's still a Kirby game and this cute pinkball means a lot to us. I won't ever touch this one ever again.

Reviewed on Feb 26, 2024


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