The original 3rd installment in the Persona franchise released for the PS2 changed the series dramatically, literally and figuratively. From your typical decent JRPG, it became one of the most beloved series of all time.

To remake the original would probably mean sticking to the very basic formula the series has now expanded further with each installment, which wouldn't attract a lot of new players, albeit most likely please those who grew up with it.
So what Atlus and their division P-Studio did, was use the already well-established core and just add more to it. From quality-of-life improvements to straight-up amazing additions which I would wholeheartedly welcome in future releases.

Everything, from the story and characters has been preserved, while also adding more to it - broadening the great cast further. Of course, with every JRPG, my negative is always how slow and how sometimes the story can take an eternity to move along. Here, as with the original, it is no exception. Thankfully, this isn't the sluggish P5R and P3 manages to pick itself up faster, resuming my interest and desire to reach the credits.

Persona's music can rarely be beat. It is a gift that keeps on giving and deserves only praise. It doesn't matter how many times I enter the Velvet Room and hear its song, I will always start humming. But it must be said, everything from the background music to the voice acting is and will always be - Stellar.

I'd say P3R is a great introduction for those unfamiliar with the series. It has the basics that will forever be embedded into the franchise's core, it's easier to get into, and the only negative - its repetitiveness, is significantly shorter.

Resident Evil Village is the sequel of the outstanding Resident Evil 7, a game that brought me back to enjoying and loving the franchise as I once did some years ago. Raising the bar of its predecessor would be challenging, but certainly not impossible considering Capcom has some of the best talent today among the gaming studios.

Village's story continues where 7 left off and although I'm a pretty strong proponent that story is the franchise's weakest point, I'll always enjoy it for what it is, either serious or in some cases dumb fun. The charm hasn't come off yet and even though the developers are rehashing ideas and swapping them around, I can still go into a new title interested to see new characters and enjoy the story as they present it. This hasn't changed, yet and Village is another game that can boast about characters that one day will be defined as classic.

Gameplay has always been the strongest positive the series had on its belt, which is simple action with an emphasis on shooting, rather than running away. The game can provide a challenge, but unless you're pushing for the hardest difficulty, at a point in the game, you'll be having a blast, blasting enemies, with no sweat present. Everything is quite well streamlined and makes sense, with enough weapons to give satisfaction to those like me who want variety, whether it is because you want to approach an enemy in a particular way or simply because you want to change it up a bit. Speaking of changing, upgrades are available, giving you an advantage over your enemies and making it easier to annihilate them. If upgrades are not enough, do not fret, the shop has returned and there you can buy the necessary tools that will no doubt help you - bullets, for one thing is certain, and that is that if bullets are not enough - buy as much as it will finish the job. Bullets are never enough.

The sound department is exemplary, with voice acting and effects being always a highlight in these series, the soundtrack is very well-suited. There are some great tracks, but here, I have to admit am not a fan of every single one, which will not stop me from saying that is quite a rare occurrence and isn't a big negative in my book.

Overall, Village was a great ride that passed quickly without realisation, and recommend it strongly to those who are looking for more Resident Evil or are wondering if they should commit after finishing 7, but if you haven't played the predecessor, I suggest coming back after, although not required, you'll enjoy it far more. The game is often on sale and the price it goes down to is more than adequate for the quality you're receiving, if you're someone who enjoys replaying games, the game has plenty of content to keep you busy for a while.

Onimusha: Warlords is a little forgotten gem from the early 2000s, released on the sixth generation of video game consoles. At its core, it's Resident Evil but set in the Sengoku period of Japanese history, where you play mainly as the samurai Samanosuke, tasked to defeat an ancient evil.

You'll be exploring a single memorable castle, filled with traps, locked doors or devices that require an item to be found and used, and different kinds of enemies, who are there to stop your progress. Although it's a pretty straightforward game with very little side exploration, it has a few surprises up its sleeves.

Another thing to note is that this game has a phenomenal original soundtrack that has been replaced due to the controversy surrounding the composer. That being said, the new music I believe is underappreciated and sounds quite good, even if compared to the old one.

It is hardly a perfect game, but I had quite a lot of fun and for those looking for something like the original Devil May Cry, I highly recommend it.

Fun, silly and memorable. A remnant of a past long forgotten, this lightgun or type-gun game cannot be taken seriously and that's what makes it so special.

Resident Evil 4 was one of my favorite games for the PlayStation 2, and from what I have gathered over the few years it has since its release, is that I'm not the only one. So to say the least, Capcom had big shoes to fill is quite an understatement.

Did they fill them? I'd say that's impossible, as the sixth-generation RE4 changed drastically the third-person genre and paved the way for some of the best games of all time. What this remake manages to do is reintroduce and reshape the old title into a new mold that is approachable to far more people with its much tighter and easily maneuverable controls, satisfying gunplay, and introduce new mechanics along the way, like the newly added parry which is fun to use and the unnecessary bad stealth that plagues nearly every triple-A game, which is a sin we all have to live with.

A lot more has changed, not just the core gameplay, the story and characters are revamped to serve the different design directions which the majority of recent Resident Evils have undertaken. It is much more serious at its core, although some of its rather charming bits can be noticed to have remained from its original predecessor as part of a homage.

The question I believe everyone has to ask is, are you looking for a modern take on Resident Evil 4 or are you looking to relive the impact Resident Evil 4 had on you when you first played it? Because the latter will never happen and that's okay. You'll always have the memories and that's where all the love lies.

A decent expansion of the idea that was once an event in Rainbow Six: Siege. It would've been better if it wasn't sold separately and instead was sold as a DLC for Siege. A pity, really, as this would've been a great addition to an already good PvP that was only missing a PvE mode.

On the surface The Medium might sound like a good game, but it is not. It's extremely tedious, shallow and pretentious. If you enjoy non-existent gameplay, then you'll love it, because there's plenty of things to be picked up and interacted with.
The only redeeming quality I found was the sound design, but even that didn't save me from getting bored by running from one place to the other, very, very slowly.
What about the story you ask? Yes there is one. One that is uninteresting, predictable and full with one-dimensional characters. Not worth wasting your time, as it is as disappointing as the lack of any gameplay.
I honestly only played this through because it was on the Game Pass and would've refunded it before the two hour mark if I bought it by accident.

Having not played the original, I was very pleasantly surprised.
This game bolsters itself with an incredible atmosphere, tight controls, glorious sound and quite beautiful visuals. The story might not be the greatest, but everything else just compensate for that. Overall an excellently well made game, I just wish the final chapter wasn't as short.