Such a great game, throughout all three chapters.

Chapter 1 was a bit more simplistic but I think it worked in the games sake because I imagine it was intended to give the player a bit of breathing room to learn the basic mechanics of the game before the game gets crazy.

Chapter 2 was probably my favorite out of the three because of how variety there was in the different levels and the level design and flow of those levels were excellent, The Grainery, Infernal Machine and Escher Labs are examples of being genuinely perfect.

Chapter 3 upped the ante with how crazy and Lovecraftian the game gets and while I don't think the levels were as good as the second episode, its very close and all the levels in chapter 3 are all mostly very memorable and do a perfect build up from the last two chapters.

The game's sandbox and enemies are all very fun to use/fight, the only two enemies I think are kind of lame are the Grand Wizards (the red mages that shoot projectiles that track you) and the bone ball. An enemy that I loved fighting was the Wendigo though, I loved the mechanic with having to look down to find its footsteps and also hear its breathing while it gets close and if you shoot it, it reveals itself from being invisible, such good shit.

A lot of this game is what I wanted Quake to be when I played it more than a year ago, this game all across the board is near perfect and was so fucking fun to play.

Reviewed on Dec 28, 2023


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