This game was like a giant renaissance painting telling a sweeping, epic story.

There are so many things I loved about this game. The music was theatrical and memorable with surprisingly fun combat and a beautiful story with lovable characters.

My favorite aspect of the game was the overall theme and message the story has. Kefka is the living embodiment of nihilism who creates chaos to destroy all hope within the main characters and the world around them. Seeing the experiences and story archs of the main characters and how they move on from their pasts and restore hope is inspiring, especially for a game that came out in 1994, it was unheard to have a story that was so large and impressive.

The pacing of the game is perfect too, the story doesn't drag but its also not too short. I beat it in about 30 hours while also doing some side stuff and it felt perfect in terms of pacing.

Despite some characters only existing to fill in a role within the sandbox of combat variety, there's so many moving characters like Edgar, Sabin, Locke, Shadow, Terra, Setzer, Cyan and probably my favorite character, Celes.

Celes had some of my favorite story beats in the whole game. The Opera House part and how it lampshades her relationship with Locke is fantastic and also the beginning of World of Ruin with Cid and Celes was gut wrenching.

Not to mention, the final fight in Kefka's tower was insane. The music as well as the sprites and backgrounds were gorgeous, it goes back to what I said about the game feeling like a renaissance painting.


The only issues I really had with this game were random encounters being a little too annoying, especially in areas like Zozo and also some really vital story beats between characters can be way too easy to miss sometimes, especially with a character like Shadow who is implemented in a really temperamental way gameplay wise.

Despite that, the pros outway the cons so much that I think this game is almost perfect and I loved my time with it.



Reviewed on Jan 13, 2024


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